it could be cool like we discussed before to change the game up a little bit. if we added more role players it would make it more exciting for everyone.
i was thinking something like adding a mole. the mole could be a seer for the mob. weaker of course, perhaps only 'seeing' every other night or even only after 3 or 4 nights (theoretically to give the mole time to gather info). or, we could add a moral dilemma to the mole. the mole could decide whether or not to report the information to the mob or not. they could decide whether to help the, uh, village, by not revealing any info or they could look like a hero to the godfather by finding the detective's identity. something like that. the mole would be only known to the mod and could tell the mod whether or not they wanted to tell the godfather. the mole, if it chose to try to help the civilians, might help stop bandwagons against civilians or might help deflect attacks on wolves (i mean mafioso). maybe the mob would start the game knowing the identity of the mole and if they thought the mole wasn't helping them, they might have to waste a night whacking it. and maybe the mole could decide to become a rat and act as an additional seer for the civilians.
hmm. it's getting too complicated. i guess if we add anything it would be best to keep it really simple. like the mole can just tell the mod to tell the mob if the mole finds a civilian role player