Imagination land post game wrap up

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Imagination land post game wrap up

Postby count2infinity on Wed May 05, 2010 4:40 pm

Terrorists:
Beary the bear – Godfather: will get one kill per night. If researched will come up blue.
Rabbitty rabbit-Terrorist doctor: can save one person from day time kills per night. Cannot save the same person on consecutive days. 2nd in command.
Porcupiney the Porcupine- Terrorist seer: can research one player per night. 3rd in command.
Squirrelly squirrel- Terrorist recruiter: can recruit 1 person on or after night 3. If you die before night 3 the recruiting power is lost. 4th in command.
Beavy Beaver- Recruit, no powers. 5th in command.
Imagination land RP’s:
Role Blocker: Can block a player every night. Cannot block the same person two nights in a row
Town doctor: Can save one person from night death per night. Cannot save the same person two nights in a row.
Town cop: Can investigate one person per night.
Mayor of imagination land: Each night the town mayor can assign a rule (within reason) to any member of the town that he or she would like.

Random.org list:
1. 24. Zaro – Santa: Godfather
2. 11. malka- stay puft marshmallow man: Terrorist Doctor
3. 20. tfrizz-Captian Hammer Terrorist seer
4. 18. sdm- Dwight Schrute: Terrorist recruiter
5. 1. relantel - Bugs Bunny: Role blocker
6. 14. shaf- Topper Harley: Town doctor
7. 8. beerman- big bird: Town cop
8. 10. canaan- the worm from dune: Mayor of imagination land
9. 4. Mac- Arnold Slick from Turtle Crick
10. 13. Jays- Bret Maverick
11. 25. Cupkeeper - Splinter
12. 9. troy loney -
13. 3. PFiDC- Drop dead Fred
14. 23. kicksave - Butters
15. 19. mikeenike- leprechaun
16. 21. dagny - Tweety Bird
17. 6. Badhands - Dr. Nick
18. 15. redwill- Zaphod Beeblebrox
19. 12. TWC - Gobo
20. 5. MWB- Latka Gravas
21. 16. Slappy-Master Shake
22. 17. Corvi- The Lorax
23. 22. Chef Patrick - Gir
24. 7. npv - zoidberg
25. 2. NAN- Digger from Shirt Tales


Night 1:
Godfather kill: corvi
Terrorist save: zaro
Terrorist Investigation: dagny
Town save: Shaf
Town roleblock: PFiDC
Town investigation: Kicksave
Next day’s rule: Corvi must rhyme about how much he wants to be in the clique
Day 1:
Cupkeeper lynched

Night 2:
Godfather kill: beerman
Terrorist save: malka
Terrorist Investigation: npv
Town save: canaan
Town roleblock: Malka
Town investigation: jays
Next day’s rule: badhands can only post about how much she posts and sound apologetic about it.
Day 2:
Redwill lynched



Night 3:
Godfather kill: canaan
Terrorist save: sdm
Terrorist Investigation: mikeenike
Town save: shaf
Town roleblock: npv
Next day’s rule: Mikeenike must make at least 3 posts talking about how much better of an organization the penguins are compared to the flyers. he must include ownership, general managers, former players, current players, and history in every one of those posts.
Day 3: Kicksave

Night 4
Godfather kill: shafnutz
Terrorist save: tfrizz
Terrorist Investigation: shafnutz
Terrorist recruit: Jaysmiter
Town save: dagny
Town roleblock: troy loney
Next day’s rule: Jaysmiter must be a religious zealot for the day. His posts must be about praising god, accusing obama of sending us straight to damnation, and how liberals are the cause of moral decay in these troubled times. He must post at least 3 times. And each post must contain at least 100 words.
Day 4: badhands

Night 5
Godfather kill: relantel
Terrorist save: malka
Terrorist Investigation: troy
Town roleblock: mac
Next day’s rule: Malka must post about how it is doomsday and the habs are going to sweep the pens. The entire basis of his argument: halak > fluery
Day 5: Dagny


Night 6
Godfather kill: Nan
Save: Jays
Day 6: mikeenike

Night 7
Godfather kill: troy loney
Save: Tfrizz
Day 7: Tfrizz (no kill)

Night 8:
Godfather Kill: npv
Save: Jaysmiter
Day 8: Jaysmiter (no kill) Game over as the baddies can stalemate the vote.
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Re: Imagination land post game wrap up

Postby newarenanow on Wed May 05, 2010 4:46 pm

I wish canaan was never killed.
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Re: Imagination land post game wrap up

Postby count2infinity on Wed May 05, 2010 4:47 pm

newarenanow wrote:I wish canaan was never killed.


as do i
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Re: Imagination land post game wrap up

Postby count2infinity on Wed May 05, 2010 4:48 pm

i think the funniest thing about this was that the baddies never saw any of the good RPs, they picked them off without the seer.
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Re: Imagination land post game wrap up

Postby redwill on Wed May 05, 2010 4:51 pm

Next day’s rule: badhands can only post about how much she posts and sound apologetic about it.


Ah. This had me perplexed as hell. I didn't know what to make of it.
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Re: Imagination land post game wrap up

Postby MWB on Wed May 05, 2010 4:53 pm

That mayor role was excellent. Great twist.
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Re: Imagination land post game wrap up

Postby redwill on Wed May 05, 2010 4:58 pm

MWB wrote:That mayor role was excellent. Great twist.


Yeah. Curious that it went to canaan, huh?
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Re: Imagination land post game wrap up

Postby relantel on Wed May 05, 2010 5:08 pm

Only 20% in roleblocking baddies... :face: only marginally better than the village overall...
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Re: Imagination land post game wrap up

Postby count2infinity on Wed May 05, 2010 6:29 pm

for the record, the players were not the only ones unhappy with the lack of participation. i was pissed and considered just going on a mass modkill spree, but didn't.
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Re: Imagination land post game wrap up

Postby the wicked child on Wed May 05, 2010 6:34 pm

The nonparticipants kinda ruined this one for me. It was pretty much useless to try by the end, though I did cuz that's how I roll.

ah well. Thx c2i
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Re: Imagination land post game wrap up

Postby count2infinity on Wed May 05, 2010 6:35 pm

i did the best i could. ha ha.
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Re: Imagination land post game wrap up

Postby cup keeper on Wed May 05, 2010 6:37 pm

count2infinity wrote:for the record, the players were not the only ones unhappy with the lack of participation. i was pissed and considered just going on a mass modkill spree, but didn't.


If you would have done this the game would've ended sooner because of all the blues that would've been killed.
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Re: Imagination land post game wrap up

Postby sdm5055 on Wed May 05, 2010 8:38 pm

we had our PM's in in good time, so I dont think the long delays can be pinned on the bad RP's and no I am not saying it was C2I, just sayin we werent the hold up.... unless all my bad buddies lied and didn't send them in when they said haha
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Re: Imagination land post game wrap up

Postby the wicked child on Wed May 05, 2010 8:43 pm

I'm guessing part of the problem was that Senka was out of commission and couldn't really co-mod for most of the game. Even still, I can't really recall many "long" delays for writeups.

My only complaint was the blues who basically just stopped playing.
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Re: Imagination land post game wrap up

Postby count2infinity on Wed May 05, 2010 8:49 pm

the wicked child wrote:I'm guessing part of the problem was that Senka was out of commission and couldn't really co-mod for most of the game. Even still, I can't really recall many "long" delays for writeups.

My only complaint was the blues who basically just stopped playing.
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Re: Imagination land post game wrap up

Postby sdm5055 on Wed May 05, 2010 8:51 pm

count2infinity wrote:
the wicked child wrote:I'm guessing part of the problem was that Senka was out of commission and couldn't really co-mod for most of the game. Even still, I can't really recall many "long" delays for writeups.

My only complaint was the blues who basically just stopped playing.


I think a lot of people never even started to play and then the others just stopped for some reason
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Re: Imagination land post game wrap up

Postby Corvidae on Wed May 05, 2010 9:08 pm

I died and they lost the will to carry on. :pop:
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Re: Imagination land post game wrap up

Postby jaysmiter on Wed May 05, 2010 11:15 pm

Corvidae wrote:I died and they lost the will to carry on. :pop:


Corvi's new nickname is "The Pulse"
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Re: Imagination land post game wrap up

Postby dagny on Thu May 06, 2010 3:13 am

canaan's rules were awesome!

But, how come they were allowed to be carried out even after he died?
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Re: Imagination land post game wrap up

Postby count2infinity on Thu May 06, 2010 8:07 am

dagny wrote:canaan's rules were awesome!

But, how come they were allowed to be carried out even after he died?


The people that got rules on them know the answer to this one. He had a rules list that he had to keep the next 3 rules on (this way he wasn't coming up with rules at the last moment) when he died early, i figured i'd carry out his next 3 day's wishes. Mostly because I really liked them.
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Re: Imagination land post game wrap up

Postby Kicksave on Thu May 06, 2010 8:15 am

dagny wrote:canaan's rules were awesome!

But, how come they were allowed to be carried out even after he died?


Don't complain. The mod is the GOD of the game and he can do whatever he wants.
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Re: Imagination land post game wrap up

Postby Malkamaniac on Thu May 06, 2010 10:23 am

Kicksave wrote:
dagny wrote:canaan's rules were awesome!

But, how come they were allowed to be carried out even after he died?


Don't complain. The mod is the GOD of the game and he can do whatever he wants.


:fist:
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Re: Imagination land post game wrap up

Postby dagny on Thu May 06, 2010 2:18 pm

Kicksave wrote:
dagny wrote:canaan's rules were awesome!

But, how come they were allowed to be carried out even after he died?


Don't complain. The mod is the GOD of the game and he can do whatever he wants.


Speak for yourself, whiner. I asked a simple question, because I wanted to know the answer.

That's different than complaining, which I know is unfamiliar to you.
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Re: Imagination land post game wrap up

Postby Malkamaniac on Thu May 06, 2010 2:32 pm

Speak for yourself, whiner. I asked a simple question, because I wanted to know the answer.

That's different than complaining, which I know is unfamiliar to you.


sick burns brah....sista
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