Snow falls on the tiny hamlet. Ice crystals coat the trees and the smoke from the villagers' hearths gently wafts from a dozen or more chimneys.
The peaceful village of Danhamhuisstjal lay in the far, far north. It is cold -- bitterly cold.
...But not as the cold as the evil that lurks in the hearts of a few.
For among the villagers are untrustworthy scalawags. Demons. Shape-shifters. Werewolves!
Trust no one! The truth is out there! Mulder's a fruitcake! Scully was never that hot!
Will the villagers figure it out in time? Well, yes, probably, but they may all be dead by then.
Good luck, people. Sharpen yer stakes. Test yer ropes. Oil yer walruses. Drink up if you got it.
And get some sleep. 'Cause there's big, nasty, yellow teeth coming for someone soon!
The Village of Danhamhuisstjal has 18 residents remaining:
Ah, but there are in fact:
1 Alpha wolf
1 regular wolf
13 regular villagers
It is now Night 1.
Alpha: Whom do you want to kill or recruit?
Seer: Whom do you want to see?
Angel: Whom do you want to protect?
Vig: Never mind, you have no bullets tonight!
Note: the roles and rules for this game are essentially the same as for WW XIII. You may refer to the WW XIII Post-Game Thread to refresh yourself, if you like.
Let's put a deadline of 1 PM Wednesday on this night phase. RPs: Please send PMs to redwill and relantel.