Quick wars 3 mod/player sign up thread

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Re: Quick wars 3 mod/player sign up thread

Postby Letang Is The Truth on Tue Aug 10, 2010 1:41 pm

or would that favor the baddies too much
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Re: Quick wars 3 mod/player sign up thread

Postby crayz on Tue Aug 10, 2010 2:20 pm

Letang Is The Truth wrote:what about 2 baddies and if one dies in the first day phase, they can recruit?


3/8 is too many

If there are 2 baddies:

game starts 6-2
night 1, baddy kills.....5-2
day 1, town misses....4-2
night 2, baddy kills....3-2
day 3 - must get a bad guy

could be fun, but tough since limited voting patterns
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Re: Quick wars 3 mod/player sign up thread

Postby Letang Is The Truth on Tue Aug 10, 2010 2:35 pm

i think 2 baddies the way to go. any objections?
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Re: Quick wars 3 mod/player sign up thread

Postby relantel on Tue Aug 10, 2010 2:36 pm

Letang Is The Truth wrote:i think 2 baddies the way to go. any objections?

If you're modding, go for it.
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Re: Quick wars 3 mod/player sign up thread

Postby Letang Is The Truth on Tue Aug 10, 2010 2:37 pm

im gonna send a PM to everyone just to give them a chance to weigh in. may be able to fire it up the evening. i have meetings from 3-630 but may haev 15 min to stop in around 345
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Re: Quick wars 3 mod/player sign up thread

Postby Letang Is The Truth on Tue Aug 10, 2010 2:42 pm

kind of a bummer i can only PM 5 at a time
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Re: Quick wars 3 mod/player sign up thread

Postby Troy Loney on Tue Aug 10, 2010 2:50 pm

fine by me.
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Re: Quick wars 3 mod/player sign up thread

Postby canaan on Tue Aug 10, 2010 3:03 pm

1 baddy per 6 good guys is the rate to go by.
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Re: Quick wars 3 mod/player sign up thread

Postby Letang Is The Truth on Tue Aug 10, 2010 4:18 pm

so we need 1.33333 baddies. nan brought up a good point, should we allow night kills for the baddies? i guess it depends on how quickly we want it to go
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Re: Quick wars 3 mod/player sign up thread

Postby redwill on Tue Aug 10, 2010 4:46 pm

Letang Is The Truth wrote:so we need 1.33333 baddies. nan brought up a good point, should we allow night kills for the baddies? i guess it depends on how quickly we want it to go


1-to-6 ratio is OK when there are good RPs. If there are no good RPs, then 1-to-4 ratio is OK, IMO.

If you are concerned about night kills, give the village an Angel, or only allow baddie kills every other night.

It doesn't really matter, since the first coupla days will most likely result in bandwagon kills of regulars. Then things get interesting. (Or as interesting as possible).

I'd say just decide and don't reveal the numbers.
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Re: Quick wars 3 mod/player sign up thread

Postby mac5155 on Tue Aug 10, 2010 5:56 pm

whatever you figure out probably wont work anyways in the end so just do it :pop:

thats not a knock against you, its just these games are meant to be played with more people.
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Re: Quick wars 3 mod/player sign up thread

Postby MWB on Tue Aug 10, 2010 9:56 pm

Could do 2 baddies and let the village have a vig and seer who can communicate.
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Re: Quick wars 3 mod/player sign up thread

Postby redwill on Tue Aug 10, 2010 10:40 pm

LITT: If you can't do this, I will. I can have a game thread up in less than an hour. That would mean we'd be going with only seven, but so be it.
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Re: Quick wars 3 mod/player sign up thread

Postby Letang Is The Truth on Wed Aug 11, 2010 12:21 am

Sorry I was on a heater. Won 800 bones at the casino. We should be full steam ahead tomorrow
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Re: Quick wars 3 mod/player sign up thread

Postby redwill on Wed Aug 11, 2010 1:03 am

Letang Is The Truth wrote:Sorry I was on a heater. Won 800 bones at the casino.


In addition to both my day job and my real job, I also farm forty acres. A couple of weeks ago I unearthed about twenty bones in my field. Horse, I think.

I'd hate to be on a heater. It's been 105 every day here in Kansas.
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