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Kicksave wrote:What role was mine?

MWB wrote:Kicksave wrote:What role was mine?
I think you would have been the suicide voter. You got killed the same night we recruited you.


MWB wrote:I really like the twist in Azkar's role. How did that play out?
Also, really good balance. No one player had a ton of power, which really helped.

Kicksave wrote:MWB wrote:Kicksave wrote:What role was mine?
I think you would have been the suicide voter. You got killed the same night we recruited you.
aww..so i was going to get the chance to go crazy and get myself voted out? damn.

relantel wrote:The malka kill was timed perfectly to prevent us from finding c2i. We were all but certain he was MOL, and would use our last see on him, but then lost that when malka died.
Was there a limit to the number of investigations Winston had?



crayz wrote:great game!






slappybrown wrote:relantel wrote:The malka kill was timed perfectly to prevent us from finding c2i. We were all but certain he was MOL, and would use our last see on him, but then lost that when malka died.
Was there a limit to the number of investigations Winston had?
No, he was unlimited. I went back and forther on whether to make Malks investigations unlimited or not, but settled on 4. I maybe would jump it to 5 seeing how it played out. But you guys clearly figured out that MWB/TWC were the green RPs.

MWB wrote:Why did you guys give me the double vote? And then the no vote?

relantel wrote:MWB wrote:Why did you guys give me the double vote? And then the no vote?
I think we picked you at random to be honest. I think there was a plan to direct the vote of that given time, and make the day phase run quick. Instead, the chaos slowed the day phase down quite a bit, and aalmost backfired when zaro was on the block until everyone switched to Loaf at the end.

relantel wrote:slappybrown wrote:relantel wrote:The malka kill was timed perfectly to prevent us from finding c2i. We were all but certain he was MOL, and would use our last see on him, but then lost that when malka died.
Was there a limit to the number of investigations Winston had?
No, he was unlimited. I went back and forther on whether to make Malks investigations unlimited or not, but settled on 4. I maybe would jump it to 5 seeing how it played out. But you guys clearly figured out that MWB/TWC were the green RPs.
Yeah - the clincher was when MWB or TWC (forget which now) made a night comment about being sure PFiDC was cleared. Having seen the investigation PM for them for PFiDC, Canaan, (And I forget the third PM viewed... might have been the kicksave recruit night?). The only way they could be sure was if they were one of the green PM'ing team.
Having only 4, we saved one night (night 2 maybe?) to not waste them so, and in the end, conservation of the resource ends up for naught. No complaints really - limited power means more thought has to be put into it, which is always a good thing in these warz games.
Our other likely misplay was using both vote affecting actions in the same day phase. Our directed vote the 2nd day (the MWB no-vote day) was THG to vote for Senka. But THG missed the entire day phase and several thereafter. (Talk about timely reappearance of disappeared players to help the village side...)
All in all, great game. Lots of nice twists, and non-traditional roles.


slappybrown wrote:C2I, did you have any idea who your fellow baddies were? I thought it was cool to have you separated from the group, because it really put you in a unique (if difficult position) of trying to look good while trying to not kill the fellow baddies.

Azkar wrote:awesome game.
I knew I should have just stayed quiet that last day.
I was in early on ALL of the red votes, you think that would count for something. Next game I'm going against everything green RPs say.

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