* Werewolf XVI Sign-Up Thread *

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Re: * Werewolf XVI Sign-Up Thread *

Postby redwill on Sun Nov 21, 2010 7:52 pm

I'm fine going with 11, but I suppose I should leave it open until early tomorrow morning (like 7 or 8 AM).

Right now we're looking at

2 greens
3 reds
6 blues

Also, with so few players, I think I'll start with Day 1.
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Re: * Werewolf XVI Sign-Up Thread *

Postby thehockeyguru on Sun Nov 21, 2010 8:01 pm

in
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Re: * Werewolf XVI Sign-Up Thread *

Postby Zarovich on Sun Nov 21, 2010 10:56 pm

redwill wrote:I'm fine going with 11, but I suppose I should leave it open until early tomorrow morning (like 7 or 8 AM).

Right now we're looking at

2 greens
3 reds
6 blues

Also, with so few players, I think I'll start with Day 1.


I would let the seer get a look though. Maybe not let the wolves kill on night 1?
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Re: * Werewolf XVI Sign-Up Thread *

Postby Bob Cole's Senility on Sun Nov 21, 2010 10:58 pm

Zarovich wrote:
redwill wrote:I'm fine going with 11, but I suppose I should leave it open until early tomorrow morning (like 7 or 8 AM).

Right now we're looking at

2 greens
3 reds
6 blues

Also, with so few players, I think I'll start with Day 1.


I would let the seer get a look though. Maybe not let the wolves kill on night 1?


No kills on night 1? I can't wait that long to send my PM's. :pop:
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Re: * Werewolf XVI Sign-Up Thread *

Postby redwill on Sun Nov 21, 2010 11:13 pm

Zarovich wrote:I would let the seer get a look though. Maybe not let the wolves kill on night 1?


That would not be fair, IMO. It should be one way or the other.

Meh. We'll see.


EDIT: The numbers may creep up, so I'll go ahead and start at night as usual. I'll have to abandon this line from my intro:

Wolves killed a villager last night. What a mess.

Don't worry -- it wasn't anyone you knew. It was just the Unknown Villager who gave his or her life as a plot device to move us to Day 1.

:)
Last edited by redwill on Sun Nov 21, 2010 11:46 pm, edited 1 time in total.
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Re: * Werewolf XVI Sign-Up Thread *

Postby shafnutz05 on Sun Nov 21, 2010 11:15 pm

in

Definitely leave it open through tomorrow morning, a lot of people dont get on here during the weekend
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Re: * Werewolf XVI Sign-Up Thread *

Postby Senka on Mon Nov 22, 2010 2:28 am

I think a noon-start would work if u think we'll get some sign ups in the morning. if not, 8am works too. lol
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Re: * Werewolf XVI Sign-Up Thread *

Postby Azkar on Mon Nov 22, 2010 2:47 am

Senka wrote:I think a noon-start would work if u think we'll get some sign ups in the morning. if not, 8am works too. lol


go to bed :pop:
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Re: * Werewolf XVI Sign-Up Thread *

Postby canaan on Mon Nov 22, 2010 9:07 am

in
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Re: * Werewolf XVI Sign-Up Thread *

Postby newarenanow on Mon Nov 22, 2010 9:54 am

Is it too late to get in?
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Re: * Werewolf XVI Sign-Up Thread *

Postby redwill on Mon Nov 22, 2010 9:55 am

newarenanow wrote:Is it too late to get in?


Nope. You're in.

Sign-up will close around 9:30.
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Re: * Werewolf XVI Sign-Up Thread *

Postby Malkamaniac on Mon Nov 22, 2010 10:04 am

In, let admin know, I think he was interested.
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Re: * Werewolf XVI Sign-Up Thread *

Postby redwill on Mon Nov 22, 2010 10:20 am

Admin said it's not a good week for him.

About 10 more minutes to sign-up deadline.
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Re: * Werewolf XVI Sign-Up Thread *

Postby redwill on Mon Nov 22, 2010 10:37 am

Sign-up is now closed.

PMs will be sent in a little bit.
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Re: * Werewolf XVI Sign-Up Thread *

Postby count2infinity on Mon Nov 22, 2010 10:37 am

in
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Re: * Werewolf XVI Sign-Up Thread *

Postby redwill on Mon Nov 22, 2010 10:41 am

count2infinity wrote:in


OK.
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Re: * Werewolf XVI Sign-Up Thread *

Postby redwill on Mon Nov 22, 2010 10:57 am

PMs have been sent. If you did not receive a PM, you are a regular villager.

Game thread will be up in a few minutes.
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Re: * Werewolf XVI Sign-Up Thread *

Postby Juice on Mon Nov 22, 2010 10:59 am

WTFMAN this was the perfect opportunity for Admin to play.
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