Moderators: Three Stars, dagny, pfim, netwolf

the wicked child wrote:My advice... look @ what I did in the last game... and don't do that. (at least not at first... or ever if you value sanity)
It's definitely good to co-mod with someone first to get the hang of how things work.
In Corvi's rules thread, there is a link in the OP to a site with a lot of different roles on it. Also, I posted a link to a modding guide later on... probably near/at the end. Some of it is specific to that site, and some of it is a bit much, but there is some solid advice in there which I took away from it; in particular in regards to balancing power roles.
In the old days we could usually get up to 30 players (Jellyfish Invasion 1 had a whopping 35), but nowadays, it's hard to get 25. So Make sure when you plan that you have some flex built in for that case where you can't get more than 20.
Also, looking at some of the post game threads and seeing things people liked or really didn't like can be helpful.

bhaw wrote:Shall we get to work on planning JI: III


count2infinity wrote:I'm thinking about doing imaginationland warz II. any objections?


the wicked child wrote:count2infinity wrote:I'm thinking about doing imaginationland warz II. any objections?
Not if you modkill people if they don't participate so it doesn't end up as me an 5 non-participators against 5 reds this time.





obhave wrote:it would be based on the Irish Revolution. The "real" IRA, terrorist group, is not what I meant.




Kraftster wrote:Benny and I will be working on some sort of game that will probably be ready this summer at some point.






the wicked child wrote:I liked the idea of the civil war game, but it has to be done in such a way that it isn't just a simple numbers game...

the errey i breathe wrote:I have a fairly quick idea for a warz game. Office warz (although not The Office). Should I just throw a sign up thread out there or is there a waiting list for games?







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