by thehockeyguru on Fri Sep 02, 2011 9:31 am
The Roles
MWB- Gen. George Meade – As Union commander you come equipped with a Springfield single-shot rifled musket. You have the option of firing at a potential target starting on Night 1. If you choose not to fire on a particular evening you will be able to engage a confederate and kill them if you are ambushed. But remember since your rifle is a single shot you will not be able to accumulate bullets and it takes longer to reload so you will only be able to fire every other evening. Also, a perk of being the General is that if you are investigated you will come back as a regular villager.
Mac5155 - Maj. Gen. John Buford – As head of the Union Cavalry you are the eyes and the ears for the infantry. You are permitted to investigate one person each Night beginning on Night 1.
Slappy - Maj. Gen. Winfield S. Hancock – You are responsible for the defense of Cemetery Hill. Your job is to defend the high ground as the Confederates charge through the city. You have the ability to protect one person on each night, beginning Night 1.
Zaro - Gen. Robert E Lee – Fighting an offensive war is always the hardest so as Confederate General you have the unique ability of choosing to kill or recruit each evening beginning on Night 1. If you choose to recruit an RP the kill will comeback as unsuccessful. Another perk of being the general is if you are investigated you will come back as a regular villager. You may now communicate with your officers who are: Rylan and ExPatriatePen
Rylan - Lt. Gen. James Longstreet – You are Robert E Lee’s most trusted General. You are to look out for his health and well being at all times and have the ability to protect him or any other member of the Confederacy including yourself on any given night. You will receive an email from Robert E Lee shortly.
EPP - Maj. Gen. J.E.B. Stuart - As head of the Confederate Cavalry you are the eyes and the ears for the infantry. You are permitted to investigate one person each Night beginning on Night 1. You will receive an email from Robert E Lee shortly
Columbia / LITT -
Gettysburg Town Masons - You have both been selected to be Mason’s of the town of Gettysburg. You have both lived in Gettysburg your whole life and simply want the fighting to come to an end. You have no loyalty to the Confederacy or the Union, your only wish is to make it through the battle alive together.
As Mason’s you win if you are able to kill the (6) commanding officers. If one of you is killed in battle the other will have no choice but to avenge their death. (So if you are killed by the Union you will be an officer of the Confederacy. If you are killed by the Confederacy you will become a Union Officer). The two of you are equipped with (1) Springfield single-shot rifled musket. You have the option of firing at a potential target each evening starting on Night 2. But remember since your rifle is a single shot you will not be able to accumulate bullets and it takes longer to reload so you will only be able to fire every other evening. You can communicate with one another via Private Message.