Mad Scientist Warz Game Thread

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Re: Mad Scientist Warz Game Thread

Postby TheHammer24 on Tue Jan 17, 2012 7:14 pm

mac5155 wrote:I'm playing super aggressive IMO. But I guess that could come off as defensive

You haven't provided a reason as to why we wouldn't kill the possible original red before we killed the possible converts. It makes no sense to do it any other way.
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Re: Mad Scientist Warz Game Thread

Postby MWB on Tue Jan 17, 2012 7:16 pm

TheHammer24 wrote:
redwill wrote:
TheHammer24 wrote:And wtf was the sneak robot anyway?


IE was presumably the red seer.

You did not catch that?

I honestly did not know there was a red seer. I only played UFO Warz, and Doc gave me a one paragraph summary of the roles. There were just three reds without special powers and there was an angel, vig, and seer. That's why I have asked a gagillion questions on how resurrect works, why there is a sneak robot. I also don't know why the kill didn't work on Rylan the first time.


Reds sometimes have a protection to work with. Sneak robot coincides with the little boy sneaking around. Basically a spy.
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Re: Mad Scientist Warz Game Thread

Postby TheHammer24 on Tue Jan 17, 2012 7:17 pm

MWB wrote:If redwill, as the green "recruit," comes up blue, we need to assume the same will be true of the red recruit. That puts malka back in play.

Okay. That makes sense.

10 Left

1 - Safe - PS87
2 - likely blues - MWB, Benny

8 - Possible recruits - everyone but Redwill and PS87
5 - Possible original reds - Mac, Gaucho, Willie, Benny, MWB

That turns into 6 and 3 when you eliminate MWB and Benny though.
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Re: Mad Scientist Warz Game Thread

Postby Benny Fitz on Tue Jan 17, 2012 7:17 pm

TheHammer24 wrote:
mac5155 wrote:I'm playing super aggressive IMO. But I guess that could come off as defensive

You haven't provided a reason as to why we wouldn't kill the possible original red before we killed the possible converts. It makes no sense to do it any other way.


I'm with you. Let's move on an unknown and see what comes up.
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Re: Mad Scientist Warz Game Thread

Postby TheHammer24 on Tue Jan 17, 2012 7:18 pm

Crap, add Redwill to safe.
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Re: Mad Scientist Warz Game Thread

Postby Benny Fitz on Tue Jan 17, 2012 7:21 pm

Did I miss the part where we decided that there are still two reds?

Couldn't we just be chasing the recruit at this point?
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Re: Mad Scientist Warz Game Thread

Postby TheHammer24 on Tue Jan 17, 2012 7:22 pm

Benny Fitz wrote:Did I miss the part where we decided that there are still two reds?

Couldn't we just be chasing the recruit at this point?

I just assumed 3 reds, again, based on my conversation with Doc and assumption that there are three reds per game.
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Re: Mad Scientist Warz Game Thread

Postby MWB on Tue Jan 17, 2012 7:23 pm

Benny Fitz wrote:Did I miss the part where we decided that there are still two reds?

Couldn't we just be chasing the recruit at this point?


Three original greens plus recruit. Probably the same on the red side, but not certain obviously.
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Re: Mad Scientist Warz Game Thread

Postby Malkamaniac on Tue Jan 17, 2012 7:25 pm

I get the feeling that someone put out the "reds might not be able to be seen" at the perfect time. Just a great way to add confusion and make a cohesive group collectively start over.
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Re: Mad Scientist Warz Game Thread

Postby TheHammer24 on Tue Jan 17, 2012 7:26 pm

Malkamaniac wrote:I get the feeling that someone put out the "reds might not be able to be seen" at the perfect time. Just a great way to add confusion and make a cohesive group collectively start over.

Didn't redwill do it? He's, at best, alone right now. If that's really true then we'll just kill him when there are 4 people left.
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Re: Mad Scientist Warz Game Thread

Postby Gaucho on Tue Jan 17, 2012 7:27 pm

Huh?
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Re: Mad Scientist Warz Game Thread

Postby TheHammer24 on Tue Jan 17, 2012 7:28 pm

Gaucho wrote:Huh?

Redwill claimed that Malk's apparent blueness is a fascade and he may be the recruit. Malk is now implying that someone who did that may have ulterior motives. I'm suggesting that Redwill should not be a concern to us.
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Re: Mad Scientist Warz Game Thread

Postby mac5155 on Tue Jan 17, 2012 7:29 pm

TheHammer24 wrote:
mac5155 wrote:I'm playing super aggressive IMO. But I guess that could come off as defensive

You haven't provided a reason as to why we wouldn't kill the possible original red before we killed the possible converts. It makes no sense to do it any other way.


Seems kind of fishy for you to be leading that charge though.
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Re: Mad Scientist Warz Game Thread

Postby Malkamaniac on Tue Jan 17, 2012 7:31 pm

save mac5155 for now
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Re: Mad Scientist Warz Game Thread

Postby Gaucho on Tue Jan 17, 2012 7:31 pm

columbia told us he recruited redwill. Why would we kill redwill now?
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Re: Mad Scientist Warz Game Thread

Postby Malkamaniac on Tue Jan 17, 2012 7:32 pm

I want to know, that if that's the case then how is redwill acting "alone?"
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Re: Mad Scientist Warz Game Thread

Postby mac5155 on Tue Jan 17, 2012 7:32 pm

Pittsports what say u
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Re: Mad Scientist Warz Game Thread

Postby TheHammer24 on Tue Jan 17, 2012 7:32 pm

mac5155 wrote:
TheHammer24 wrote:
mac5155 wrote:I'm playing super aggressive IMO. But I guess that could come off as defensive

You haven't provided a reason as to why we wouldn't kill the possible original red before we killed the possible converts. It makes no sense to do it any other way.


Seems kind of fishy for you to be leading that charge though.

:roll:

No recruit would argue for that process, as, at best, it would leave said Red with a 3-1 battle. If that's still not enough, I'd go along with killing Gaucho or Willie, I just am beginning to agree, you're defensive, which distinguishes you from the other two. Moreover, Gaucho was an idiot if he was a non-recruit red, while you stayed low the entire beginning of the game.
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Re: Mad Scientist Warz Game Thread

Postby Gaucho on Tue Jan 17, 2012 7:32 pm

Why would columbia about that?
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Re: Mad Scientist Warz Game Thread

Postby Malkamaniac on Tue Jan 17, 2012 7:33 pm

Gaucho wrote:columbia told us he recruited redwill. Why would we kill redwill now?


I don't want to kill redwill, but I do want to take a step back.
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Re: Mad Scientist Warz Game Thread

Postby TheHammer24 on Tue Jan 17, 2012 7:34 pm

Malkamaniac wrote:I want to know, that if that's the case then how is redwill acting "alone?"

Columbia showed green from TEIB. Columbia claimed to have recruited redwill, which redwill confirmed. Who would be acting with him?
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Re: Mad Scientist Warz Game Thread

Postby mac5155 on Tue Jan 17, 2012 7:34 pm

All I'm saying is you're not 100% cleared either but you are acting like you are
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Re: Mad Scientist Warz Game Thread

Postby MWB on Tue Jan 17, 2012 7:34 pm

Malkamaniac wrote:I get the feeling that someone put out the "reds might not be able to be seen" at the perfect time. Just a great way to add confusion and make a cohesive group collectively start over.


Perfectly logical thing to bring up. It's common in games for a red to not be seen.
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Re: Mad Scientist Warz Game Thread

Postby Malkamaniac on Tue Jan 17, 2012 7:34 pm

Because obviously redwill was claimed by teh columbia, but that literally might have been the perfect instance to throw that out there.

I'm concerned now with letting thehammer lead the charge. Mac, what have you got?
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Re: Mad Scientist Warz Game Thread

Postby Malkamaniac on Tue Jan 17, 2012 7:35 pm

MWB wrote:
Malkamaniac wrote:I get the feeling that someone put out the "reds might not be able to be seen" at the perfect time. Just a great way to add confusion and make a cohesive group collectively start over.


Perfectly logical thing to bring up. It's common in games for a red to not be seen.


I've played like two games where a red can't be seen, and it's always been the red leader.
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