The game was setup with four factions, the village, the Trib/CC role players, the CBS/PG role players, and the reds.
The reds, originally being thg, were able to recruit or kill someone each night, but only had a max of 5 recruits. After two failed recruits, the number of recruits was reduced to 4. Anytime the person that was Madden was killed, the last recruited red player would assume his role. Madden also could not be killed the first time he was targeted at night.
The Trib/CC and CBS/PG seers were able to see each night. If the player they were trying to see was on another team and he was saved by either angel, the see was blocked. If he saw a member of his team, he would be able to communicate with that player via PM. A power would also be unlocked which was good only for one turn usually during the next day.
The Trib/CC and CBS/PG angels were able to protect each night but could not protect the same person on consecutive nights. They also could not communicate with the other RPs until seen by their respective seer.
The Trib/CC vig could fire a shot on odd nights. The CBS/PG vig on even nights.