Finished 'dominating' quest mode in Guitar Hero: Warrior of Rock. At the end of the day, Quest mode is mostly retarded. The 'powers' don't really make playing the songs more fun, though they do allow you to survive some of the more difficult songs on a higher difficulty than you probably would otherwise (big deal).
That said, the setlist is by far my favorite of any music game to date. There are a few songs I could do without, but overall, it's one
song after another.
The addition of random songs in quickplay is much welcome, even if it isn't immediately obvious how to get to it. (yeah I know Rockband had that already, but I'm glad GH decided to add it. Party Play technically did that, but only with the disc songs).
2 small additions that I don't recall seeing in previous games are much welcomed: 1. when you pause, the track actually rewinds by a second or two so that when you unpause, you can actually hit the next note. (you can't use this to hit notes you missed - the rewound portion of the highway contains no notes). 2. On the meter tracking your stars, they added a second bar that shows your progress through the song.
Some of the songs at the end of this game are insanely difficult. Reminds me of GH3 in that regard. I'm not sure I would have passed This Day We Fight or Sudden Death without all of the powers... and I played those on Hard. It was a different kind of crazy than Mosh1 in Raining Blood, but still crazy as hell.
The game can be connected to facebook, so with a press of a button, you can post your FCs and such (if that's your thing).
Overall, despite the goofiness of Quest mode, the super strong setlist and improvements make the game more than worth it, IMO.