Spent some time in KSP building a new heavy lifter, which I call Big Orange. I looked at some of the ships people have submitted to The Spacecraft Exchange on the KSP forum site (http://forum.kerbalspaceprogram.com/forum.php
), particularly the Nova (http://forum.kerbalspaceprogram.com/sho ... ons-to-LKO
) and Zenith (http://forum.kerbalspaceprogram.com/sho ... ket-family
) series of lifters from poster Temstar. I realized there are techniques you can use to do some neat stuff. For example, if you open the debug menu (alt-F12) and turn off part clipping, it’s possible to do things like have a nosecone partially imbedded in another part, and you can also place engines much closer together than otherwise. For example, Big Orange has six large-size cores arranged around a seventh core. The outer cores are set up to asparagus stage into the central core (http://wiki.kerbalspaceprogram.com/wiki ... us_Staging
). Each of the outer cores has four engines (one LV-T30 and three LV-T45s), and the main center core has seven engines (three LV-T30s and four LV-T45s). The multiple engines are more fuel efficient than using a single Rockomax Mainsail engine. Also, I recommend any KSP players install the Subassembly Saver/ Loader plugin (http://forum.kerbalspaceprogram.com/sho ... plates-etc
). It lets you save big arrangements of parts and then insert them into new designs. For example, I have Big Orange saved so that I can design a new payload and then just insert Big Orange beneath it as the lifter. It saves a ton of time.