My Kerbalnauts all made it back from Duna safely. The three in the lander (Jeb, Bob, and Bill) all splashed down at sea. The transport ship was being piloted by Bumard, so I sent up an unmanned capsule to dock with the transport and had him spacewalk over (the game can’t yet transfer Kerbals through hatches). Once he was safely down, I de-orbited the ship into the ocean. I originally intended to use it for more missions, but even though the design worked it could use a significant redesign.
With an interplanetary mission completed, I decided to mess around more with part mods for the game. The KW Rocketry mod is awesome. It adds a ton of new engines and tanks to the game, including a whole series of tanks and engines larger than the Rockomax-size parts. For example, there an absolutely massive quad-nozzle engine that produces twice as much thrust as a Mainsail. KW Rocketry also includes payload fairings, which are really sweet. The parts look absolutely beautiful too; they look much more like “real” rockets than the stock parts.