tifosi77 wrote:Remember, that a movie studio has several ways to monetize the same product. Theatrical, TV, home video, etc. The video game has one shot to make money. And those blockuster movies are also funded by studios that are owned and otherwise backed by media companies that have tens of billions of dollars in revenue.
Take Two's revenue last year was just over $800 million. To make the movie analogy work, that would be the equivalent of Universal Studios greenlighting a film with a $1 billion budget.
For a developer/publisher to fund something at that level is unprecedented. It roughly doubles what was believed to be heretofore the most expensive dev budgets.
The GTA series isn't your average video game, though. It combines the violence of an FPS (yes, I know it's in 3rd person), the driving engine of a racing game (yes, I know the driving physics are probably terrible), and the story line of a really in-depth RPG.
Basically, you're getting 3 games for the price of 1, and they're all combined into great presentation and stories. Add the fact there hasn't been a GTA game since, what, 2009? Just the hype surrounding its release gave Rockstar a good idea of how it would sell. They gave the people what they wanted.