** Slug Warz III - Sign-Up Thread **

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Re: ** Slug Warz III - Sign-Up Thread **

Postby Pavel Bure on Thu Oct 22, 2009 4:28 pm

beerman wrote:
yeah in this the slugs are the mafia and then just the villagers. your number 1 is right, a couple games ago juice brought up the recruiting. Basically the slugs will have the option to not kill a person one (or maybe more depending on how many recruits allowed) and instead recruit them over to the slugs. It's a twist that really throws a wrench into the regular style of play/thinking.


Yeah the way I usually played those were separate roles that could be given to players either in the mafia or their own faction.

Gotta say I don't like knowing the ratio of slugs to villagers but hey will make the game easier.
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Re: ** Slug Warz III - Sign-Up Thread **

Postby redwill on Thu Oct 22, 2009 4:31 pm

Well, my thought on the 24 hour day/night is that this is a busier time of year for most folks, what with school and hockey season. We need more time.

So this allows us to fold the game into our work/leisure schedule.

I mean, c'mon, what're yinz doin' 'til Thanksgiving anyway? :lol:
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Re: ** Slug Warz III - Sign-Up Thread **

Postby redwill on Thu Oct 22, 2009 4:32 pm

Juice wrote:In b4 insulting, arrogant, and useless the whole game. :pop:


Don't be mad, bro' ... you poked the beast.
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Re: ** Slug Warz III - Sign-Up Thread **

Postby newarenanow on Thu Oct 22, 2009 4:51 pm

canaan wrote:lol. search "lynch nan" produced over 300 results.


lynch nan

+1
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Re: ** Slug Warz III - Sign-Up Thread **

Postby redwill on Thu Oct 22, 2009 7:26 pm

Pavel Bure wrote:Gotta say I don't like knowing the ratio of slugs to villagers but hey will make the game easier.


I don't really think it makes that much of a difference.

Kill slugs 'til they're all dead. OR Kill villagers 'til they may as well be all dead.

Knowing about recruiting possibilities is more important, I think.
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Re: ** Slug Warz III - Sign-Up Thread **

Postby dagny on Thu Oct 22, 2009 7:30 pm

I'm in.
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Re: ** Slug Warz III - Sign-Up Thread **

Postby Pavel Bure on Thu Oct 22, 2009 8:03 pm

redwill wrote:
Pavel Bure wrote:Gotta say I don't like knowing the ratio of slugs to villagers but hey will make the game easier.


I don't really think it makes that much of a difference.

Kill slugs 'til they're all dead. OR Kill villagers 'til they may as well be all dead.

Knowing about recruiting possibilities is more important, I think.


Not knowing a ratio can make games really hard especially if a small "mafia" is made on purpose. Ever try and play one of these games with 2 mafia members an independent faction and the town. Very good game.
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Re: ** Slug Warz III - Sign-Up Thread **

Postby Senka on Thu Oct 22, 2009 8:19 pm

MMk. I iz inn.
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Re: ** Slug Warz III - Sign-Up Thread **

Postby Senka on Thu Oct 22, 2009 8:23 pm

Pavel Bure wrote:
beerman wrote:
yeah in this the slugs are the mafia and then just the villagers. your number 1 is right, a couple games ago juice brought up the recruiting. Basically the slugs will have the option to not kill a person one (or maybe more depending on how many recruits allowed) and instead recruit them over to the slugs. It's a twist that really throws a wrench into the regular style of play/thinking.


Yeah the way I usually played those were separate roles that could be given to players either in the mafia or their own faction.

Gotta say I don't like knowing the ratio of slugs to villagers but hey will make the game easier.


Wow. wouldnt that be exciting. Never denote how many slugs there are. We just gotta assume that theres like 4 or 5 ... Maybe mod can throw a curveball at it. Sounded cool, even tho you already told us your ideal ratio. (not notify us when someone is recruited, etc.)
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Re: ** Slug Warz III - Sign-Up Thread **

Postby Pavel Bure on Thu Oct 22, 2009 8:43 pm

Senka wrote:
Pavel Bure wrote:
beerman wrote:
yeah in this the slugs are the mafia and then just the villagers. your number 1 is right, a couple games ago juice brought up the recruiting. Basically the slugs will have the option to not kill a person one (or maybe more depending on how many recruits allowed) and instead recruit them over to the slugs. It's a twist that really throws a wrench into the regular style of play/thinking.


Yeah the way I usually played those were separate roles that could be given to players either in the mafia or their own faction.

Gotta say I don't like knowing the ratio of slugs to villagers but hey will make the game easier.


Wow. wouldnt that be exciting. Never denote how many slugs there are. We just gotta assume that theres like 4 or 5 ... Maybe mod can throw a curveball at it. Sounded cool, even tho you already told us your ideal ratio. (not notify us when someone is recruited, etc.)


Not only that but from what I remember from lurking you guys usually keep your games in one thread day after day. The best/most organized way to run these from the forum I used to play on was if the mods would cooperate have a separate sub-forum simply for "slug wars" and have each day be it's own thread. Could be added right below the NHR forum and just called something like "Slug Wars: LGP mafia game"

Example:

The sun rises on day one found on the floor covered in slug goo is Pavel Bure.

With *insert number of players* you need *whatever majority would be* to lynch

At the end of the day after votes have been counted, or if vote count needed has been reached

With *insert number of votes* you have thrown salt/lynched Senka(Town or slug *whichever their role was*)

Night phase has begun, night roles have *whatever increment of time (usually 24 hours)* to get "the mod" their actions


Day 2 would then be it's new thread with a new opening scene etc. These games can get pretty creative in that form. Especially when different forum members come up with their own games/roles etc.
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Re: ** Slug Warz III - Sign-Up Thread **

Postby Zarovich on Thu Oct 22, 2009 8:48 pm

In, let's go!!!
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Re: ** Slug Warz III - Sign-Up Thread **

Postby Dan H on Thu Oct 22, 2009 9:16 pm

I, for one, welcome our new slug overlords. (I'm in)
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Re: ** Slug Warz III - Sign-Up Thread **

Postby redwill on Thu Oct 22, 2009 9:38 pm

I think you'll add a bit o' spice to the proceedings, Pavel Bure. :lol:

Any chance you can get Anna Kournikova to come 'round?

Is she still hot? :lol:
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Re: ** Slug Warz III - Sign-Up Thread **

Postby Twisted Wrister on Thu Oct 22, 2009 10:55 pm

in yo
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Re: ** Slug Warz III - Sign-Up Thread **

Postby crayz on Fri Oct 23, 2009 10:20 am

if you would like more, i'll play
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Re: ** Slug Warz III - Sign-Up Thread **

Postby slappybrown on Fri Oct 23, 2009 11:09 am

Do we want more than the 21 signed up?
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Re: ** Slug Warz III - Sign-Up Thread **

Postby mac5155 on Fri Oct 23, 2009 12:48 pm

when is this startin?
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Re: ** Slug Warz III - Sign-Up Thread **

Postby mac5155 on Fri Oct 23, 2009 12:49 pm

nvm, monday. durr. first post
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Re: ** Slug Warz III - Sign-Up Thread **

Postby cup keeper on Fri Oct 23, 2009 1:45 pm

I'm in.
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Re: ** Slug Warz III - Sign-Up Thread **

Postby redwill on Fri Oct 23, 2009 9:26 pm

To my mind, the more the merrier.

We have garden enough and time.
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Re: ** Slug Warz III - Sign-Up Thread **

Postby Corvidae on Sat Oct 24, 2009 2:11 am

Slugs Wars during the season? Sure, I'll play.

Why not swap the theme to Jellyfish Invasion?
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Re: ** Slug Warz III - Sign-Up Thread **

Postby redwill on Sat Oct 24, 2009 2:28 am

Corvidae wrote:Why not swap the theme to Jellyfish Invasion?


Mainly, I just wanted to get people to go along, so I went with the familiar.

But, also, I felt the analogous RPs/references in the proposed Jellyfish Invasion were weak and I couldn't come up with anything better.

Finally, jaysmiter had mentioned starting a Jellyfish Invasion game. Although that didn't materialize, I didn't want to step on toes (or nasty, squishy, painful jellyfish tentacles). But if someone wants to starts a Jellyfish Invasion thread at the same time, go for it. I'll play.
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Re: ** Slug Warz III - Sign-Up Thread **

Postby Corvidae on Sat Oct 24, 2009 2:30 am

redwill wrote:But, also, I felt the analogous RPs/references in the proposed Jellyfish Invasion were weak and I couldn't come up with anything better.


You didn't like The SpongeBob? :scared:
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Re: ** Slug Warz III - Sign-Up Thread **

Postby redwill on Sat Oct 24, 2009 2:34 am

Corvidae wrote:
redwill wrote:But, also, I felt the analogous RPs/references in the proposed Jellyfish Invasion were weak and I couldn't come up with anything better.


You didn't like The SpongeBob? :scared:


That was the best one, I admit.
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Re: ** Slug Warz III - Sign-Up Thread **

Postby redwill on Sat Oct 24, 2009 2:49 am

I wish more new players would jump in and play. Like someone said last game, that adds a new dimension to the game, especially if they're relatively active.

Of course, there will always be those new players who still want to salt Juice on the first turn. :wink:
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