Moderators: Three Stars, dagny, pfim, netwolf

jaysmiter wrote:bhaw wrote:jaysmiter wrote:OK...then don't play in or take a role in a game that has a lower time limit.
Complaining about a lower time limit is the same as complaining about a higher time limit.
I probably won't. Just saying that lower limits means your penalizing people for having life happen.
How is having lower limits penalizing people for "having life happen"? If something happens, shoot me a PM and we can work something out, secretly. If you can't make the deadline for some reason, we can work something out, secretly. It's not rocket surgery. If you're a bad guy, you have other people to work with that could fill in. If you're the angel, you're going to protect yourself (and if you have a different idea, send it to me before "life happens"), if you're the seer or the vig...take a guess, you'll do that anyway. I'm sure any other mod would feel the same way and do the same stuff...in fact, I know I've had some times when I needed to send PMs, but knew I wasn't going to be around and worked something out with the mod previously (or my team). It's not hard.
Oh, and if "life happens" so hard, the last thing you should be worrying about is this game, no matter what the time limit is. "Life happened" to NAN last game and he gave up his position. Probably didn't have to, but he did. (was it NAN, I forget already)
(the "you's" are general, by the way)


jaysmiter wrote:I was just generalizing. Time limits only tend to be an issue on the first few days...when guess what...those generalized statements are more truthful than on the 8th day of gameplay.
I definitely plan on spelling out all of the rules in play that need to be public.
And, bhaw...I'm not not listening to your dissenting opinion, but you obviously aren't listening to anyone else's opinion. So, pot...meet kettle.
dagny wrote:
LA LA LA LA LA LA LA LA la la la la la la la la la la la la.....

Corvidae wrote:why?


wallflower wrote:![]()


jaysmiter wrote:And, bhaw...I'm not not listening to your dissenting opinion, but you obviously aren't listening to anyone else's opinion. So, pot...meet kettle.


the wicked child wrote:I'm not sure what the right answer is, but there needs to be a better balance. Very short night time limits obviously affect the bad players adversely. However, when the nights consistently last 8-12 hours it goes too far the other way. People get too anxious and the next day tends to fly by with very little thought.

the wicked child wrote:I'm not sure what the right answer is, but there needs to be a better balance. Very short night time limits obviously affect the bad players adversely. However, when the nights consistently last 8-12 hours it goes too far the other way. People get too anxious and the next day tends to fly by with very little thought.



the wicked child wrote:I'm not sure what the right answer is, but there needs to be a better balance. Very short night time limits obviously affect the bad players adversely. However, when the nights consistently last 8-12 hours it goes too far the other way. People get too anxious and the next day tends to fly by with very little thought.

jaysmiter wrote:Here's my plan for next round...fast time limits for RPs but, after doing my random.org, I plan on sending feeler PMs. They would state something like "You have been selected to be an RP, do you have the time/do you want to do it?"
If they answer yes, their role is revealed. If no, they will be assigned to a regular villager.
Can anyone see any major flaws in this plan that I can't because I thought of it?

PensFanInDC wrote:jaysmiter wrote:Here's my plan for next round...fast time limits for RPs but, after doing my random.org, I plan on sending feeler PMs. They would state something like "You have been selected to be an RP, do you have the time/do you want to do it?"
If they answer yes, their role is revealed. If no, they will be assigned to a regular villager.
Can anyone see any major flaws in this plan that I can't because I thought of it?
As long as you dont send that PM at 9pm I think it's fair.


Pavel Bure wrote:I'm really just baffled that 12 hours at most is too long for people. That being said I guess it can't hurt to try this "speed" format. It will be easier to pick out RPers though considering it's pretty widely known who's online a lot and who isn't.

jaysmiter wrote:Pavel Bure wrote:I'm really just baffled that 12 hours at most is too long for people. That being said I guess it can't hurt to try this "speed" format. It will be easier to pick out RPers though considering it's pretty widely known who's online a lot and who isn't.
Because, Pavel...apparently, that's how most of us on this board like to play. That might not be the case everywhere else, but that's how a good portion of us enjoy it.
Also, I'm not quite sure how 8 hours is a "speed" format.


the wicked child wrote:Fwiw I somewhat changed my opinion in this subject now that I had a chance to be bad.
I still think 12 Hours is excessive but I thought jays 8 hour night with freezing the clock between midnight and 9 AM was pretty much perfect.

dagny wrote:Agreed. I think this game was the smoothest run, of them all. Enforcing no night talking, while I hate it, does make the RPers get their PMs in, too.


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