thehockeyguru wrote:That and getting Kraftster on night 1. I didnt expect that.
That was a lucky guess - Kicksave's I believe, that we went with.
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thehockeyguru wrote:That and getting Kraftster on night 1. I didnt expect that.

relantel wrote:thehockeyguru wrote:That and getting Kraftster on night 1. I didnt expect that.
That was a lucky guess - Kicksave's I believe, that we went with.


crayz wrote:i think in a small game like this red is favored a bit. Good guys dont have enough voting trends to make good picks. I think small games (less then 15), 4 bad guys is fine, but no seer/angel


crayz wrote:i think in a small game like this red is favored a bit. Good guys dont have enough voting trends to make good picks. I think small games (less then 15), 4 bad guys is fine, but no seer/angel

count2infinity wrote:how did i die?


count2infinity wrote:how did i die?

count2infinity wrote:you didn't even know i was the seer did you? it doesn't say in the review post who killed me.


newarenanow wrote:crayz wrote:i think in a small game like this red is favored a bit. Good guys dont have enough voting trends to make good picks. I think small games (less then 15), 4 bad guys is fine, but no seer/angel
I agree. If there are like 12 players, and 4 are red, you only need to get 4 players out to end the game.
If they can view others (only have to view 8 compared to the goods 11) and can protect, it makes it very difficult to win.
The reason why good guys usually get powers is because they are working by themselves, while the red guys get the advantage of knowing who is bad and working together.

Letang Is The Truth wrote:I was a free loader co mod I didn't do anything

thehockeyguru wrote:newarenanow wrote:
I agree. If there are like 12 players, and 4 are red, you only need to get 4 players out to end the game.
If they can view others (only have to view 8 compared to the goods 11) and can protect, it makes it very difficult to win.
The reason why good guys usually get powers is because they are working by themselves, while the red guys get the advantage of knowing who is bad and working together.
The way that I envisioned the communication part of the JOAT role was that if a Good RP was outted during on of the 1st days, the JOAT would be able to communicate with them knowing that they are good. This would have given the Green's a big advantage but it didnt play out that way.

newarenanow wrote:crayz wrote:i think in a small game like this red is favored a bit. Good guys dont have enough voting trends to make good picks. I think small games (less then 15), 4 bad guys is fine, but no seer/angel
I agree. If there are like 12 players, and 4 are red, you only need to get 4 players out to end the game.
If they can view others (only have to view 8 compared to the goods 11) and can protect, it makes it very difficult to win.
The reason why good guys usually get powers is because they are working by themselves, while the red guys get the advantage of knowing who is bad and working together.

thehockeyguru wrote:The way that I envisioned the communication part of the JOAT role was that if a Good RP was outted during on of the 1st days, the JOAT would be able to communicate with them knowing that they are good. This would have given the Green's a big advantage but it didnt play out that way.

newarenanow wrote:thehockeyguru wrote:The way that I envisioned the communication part of the JOAT role was that if a Good RP was outted during on of the 1st days, the JOAT would be able to communicate with them knowing that they are good. This would have given the Green's a big advantage but it didnt play out that way.
It's fun trying new things. I had fun during this game.
It's a game of luck and chance at the beginning since no one know's anything.
In a very small game like this when the baddies have the same powers as the good, or close to it though, the luck shifts to much higher percentages for the baddies.

Troy Loney wrote:
It's really hard for the bad guys to win in the standard format (1 vig, 1 seer, 1 angel), because the angel is invincible and the bad guys have to get the seer before he gets one or they're doomed. this format flipped the tide and made it a race for the vig, which we won right away and put the village at a huge disadvantage, and then you couple that with mwb picking me to communicate with....so yeah, we got lucky and had a huge advantage because of the format

crayz wrote:
i wouldn't mind a small game with no powers except bads get one kill per night

Troy Loney wrote:
It's really hard for the bad guys to win in the standard format (1 vig, 1 seer, 1 angel), because the angel is invincible and the bad guys have to get the seer before he gets one or they're doomed. this format flipped the tide and made it a race for the vig, which we won right away and put the village at a huge disadvantage, and then you couple that with mwb picking me to communicate with....so yeah, we got lucky and had a huge advantage because of the format


count2infinity wrote:if they didn't just happen to kill me night 2, i'd have had relantel pegged and that may have changed some things too.


pittsports87 wrote:Red dominated this game. I was the only blue left and then there were a couple of greens.

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