by redwill on Fri Oct 22, 2010 4:04 pm
Sherwood Wars is done and done!
Congratulations to the village of Wickham!
Survivors:
Zarovich: Herne the Hunter
LITT: regular villager
RPs:
Robin (seeer): count2infinity
Marion (mason): newarenanow
Will Scarlet (vig): thehockeyguru
Herne the Hunter (angel): Zarovich
Robert of Huntingdon: mac5155
Robert de Rainault (lead baddie): doublem
Guy of Gisbourne: Kraftster
Hugo de Rainault: Troy Loney
Mark the Traitor: the wicked child
Philip Mark (new lead baddie): slappybrown
Simon de Belleme: relantel
Nasir: shafnutz05
Lillith: Azkar
The roles:
Robert de Rainault (pronounced RAY-no), Sheriff of Nottingham
- You are the leader of the Normans. Your goal is to eliminate everyone who is not in your group. You may communicate freely via PM with all others in your group, but you make the final decisions. You kill once per night, starting with Night 1. You must attempt a kill every night.
- Additionally, you may BUY OFF other players. Once per night, you may choose another player. Send that player's name to me, along with the player you want voted for. The following day phase, that player MUST vote for whomever you say. However, you are not that rich, so you can only buy off a player THREE times, and you may only buy off any given player ONCE in the game.
- You have no recruiting ability, but you have a Traitor among the villagers who knows who you all are. The Traitor is unkown to you, but will work to achieve a Norman win and wins or loses with you.
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Sir Guy of Gisbourne: You are a Norman. You are the knight-commander of the Nottingham garrison. You have very limited abilities:
- one investigation: once per game, tell me during the night which player you want to investigate.
- one day protection: once per game, tell me during the night which player you want to protect during the next day (that person cannot be lynched).
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Hugo de Rainault (pronounced RAY-no): You are a Norman. You are the brother of the Sheriff and an Abbot.
- You have no abilities beyond communication via PM with the other Normans.
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Mark: You are a Traitor.
- You are working for the Normans. They do not know who you are, but you know who they are:
- You may NOT communicate with them.
- If investigated, you come up as a regular villager.
- Your goal is to work for a Norman victory. You win or lose with them.
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If Robert de Rainault dies, a regular is randomly chosen to replace him as:
Philip Mark, Sheriff of Nottingham
- You have been selected by the Crown to be the new Sheriff of Nottingham.
- You are the new leader of the Normans. Your goal is to eliminate everyone who is not in your group. You may communicate freely via PM with all others in your group, but you make the final decisions. You kill once per night. You must attempt a kill every night.
- Additionally, you may BUY OFF other players. Once per night, you may choose another player. Send that player's name to me. The following day phase, that player MUST vote for whomever you say. However, you are not that rich, so you can only buy off a player [buyoffs remaining minus 1] times, and you may only buy off any given player ONCE in the game.
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Robin of Loxley: You are Robin i' the Hood; Herne's Son.
- You have seer abilities: One investigation every night. Send me a player's name by PM and I will let you know that player's identity.
- You may freely communicate via PM with newarenanow,who is Marion of Leaford.
- If you investigate Will Scarlet, you may freely communicate via PM with that player.
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Marion of Leaford: You are a mason with Robin of Loxley.
- you may freely communicate via PM with count2infinity, who is Robin of Loxley.
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Will Scarlet: You are the Vigilante of Sherwood Forest
- You may kill every other night, starting with Night 2.
- You may accumulate any number of kills and use them as you see fit (including multiple kills in one night).
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Herne the Hunter: You are the Lord of the Trees, the spirit-god of Sherwood Forest.
- You have Angel abilities: One protect every night; you may protect yourself; you may protect the same person two nights in a row.
- You are immune to daytime lynchings.
- However, if you are targeted for a day lynch, you lose your immunity to lynching the following day.
- Also, if you are targeted for a night kill, and are protected, you lose the ability to protect yourself the following night. You may still protect another during that night.
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If Robin dies AND Herne is still alive, a regular is randomly chosen to replace him as:
Robert of Huntingdon: You are the new Robin i' the Hood; Herne's Son
- You have been selected by Herne the Hunter to be his Son
- You have seer abilities: One investigation every night. Send me a player's name by PM and I will let you know that player's identity.
- There is a delay, however: You must wait a full night phase before you may investigate at night.
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Simon de Belleme: You are a Worshipper of the devil Azael.
- Your goal is to eliminate anyone who is not you or your follower(s).
- If investigated, you will come back as a regular villager. If investigated, your follower(s) will be identified as followers of Azael.
- Once during the game, you may investigate another player.
- You cannot be killed Night 1. After that, if you die (day or night kill) the write-up will reveal you as a regular villager but you will return the phase AFTER the next phase. For example, if you are killed during the day, you lose any abilities during the following night phase and will return the following day phase. You may PM during the time you are dead. If killed during the night, you may NOT post during the following day phase but will regain your abilities during the folowing night phase. This is a one-time deal: if killed again, you will permanently die and any surviving follower(s) will revert to regular villagers.
- You have one follower to start the game: Nasir the Assassin. You may gain another follower during the game, depending on certain conditions. Nasir kills at your command. He may only kill once, but that person will die REGARDLESS OF ANY PROTECTION. You must send me the PM, not Nasir.
- You may freely communicate via PM with Nasir.
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Nasir: You are a follower of Simon de Belleme. You are an Assassin.
- Once during the game, Simon may choose a player for you to kill during the night. That person will die REGARDLESS OF ANY PROTECTION. Simon must send me the PM, not you.
- If Simon dies, you revert to a regular villager with the goal of helping the village defeat the baddies.
- If Simon dies before you kill, you lose the ability to kill.
- You may freely communicate via PM with Simon.
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Lillith: You are a follower of Simon de Belleme.
- Your goal is to help Simon de Belleme win the game.
- Once during the game, you may kill during the night. Send me the PM.
- If Simon dies, you revert to a regular villager with the goal of helping the village defeat the baddies.
- If Simon dies before you kill, you lose the ability to kill.
- You may freely communicate via PM with Simon.
Conditions for new follower of Simon de Belleme:
- if the one investigation finds Marion of Leaford, the player with that character becomes a follower AND remains as a mason with the seer (the seer obviously does not know that Marion has been turned)
- if Simon dies (the first time) AND Robin (seer) is still alive, then a random regular (if any remain) is chosen to become a follower. This follower has a single night kill ability (simple kill, not assassin).
Actions:
Night 1:
c2i investigates Kraftster
Zaro protects Zaro
doublem kills pittsports87
thg doesn't have kill (0)
Day 1:
The village lynches Senka
Night 2:
c2i investigates canaan
Zaro protects Zaro
doublem kills cup keeper
thg doesn't use kill (1)
Day 2:
The village lynches Kicksave
Night 3:
c2i investigates LITT
Zaro protects Troy Loney
doublem kills thehockeyguru
thg doesn't use kill (1) (dies)
Day 3:
the village lynches doublem
* slappybrown becomes new Sheriff (was a regular villager, randomly chosen to become a Norman)
Night 4:
c2i investigates PFIDC
Zaro protects Zaro
slappybrown kills canaan
Day 4:
The village lynches Kraftster
Night 5:
c2i investigates mac5155
Zaro protects Zaro
slappybrown kills shafnutz05
relantel investigates mac5155
Day 5:
The villages lynches relantel
* Azkar becomes Lillith
Night 6:
c2i investigates Malkamaniac
Zaro protects Troy Loney
slappybrown kills Malkamaniac
slappybrown buys-off slappybrowns vote, slappybrown must vote for Troy Loney
Day 6:
The village lynches MWB
Night 7:
c2i investigates the wicked child (but wuz deaded, so didn't know the result)
Zaro protects Zaro
slappybrown kills c2i
* mac5155 becomes new Robin Hood (but cannot use seer power for the following night)
Day 7:
The village lynches slappybrown
* Troy Loney becomes leader of Normans
Night 8:
Zaro protects Zaro
Troy Loney kills mac5155 (mac revealed as a regular villager 'cause he wasn't yet the seer at his point)
Azkar kills newarenanow
Day 8:
The village lynches Azkar
Night 9:
Zaro protects LITT
Troy Loney kills PFIDC
Day 9:
The village lynches the wicked child
Night 10:
Zaro protects Zaro
Troy kills Zaro (protected)
Day 10:
The village lynches Troy Loney
Day 11:
The village lynches relantel
I think that's everything, but I'm rushing this a bit...
Thanks to everyone who played!
Thanks especially to shafnutz05 for doing a great job as co-mod!
I'll post more thoughts on the game and the game design in a little while.
Last edited by
redwill on Fri Oct 22, 2010 4:37 pm, edited 1 time in total.