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ExPatriatePen wrote:canaan wrote:ExPatriatePen wrote:
It's the mods responsibility to make the game as fun as possible
its interesting to see how this game has mutated over time. the primary function of the mod was originally to just be the result finder and progressor of the game. its now become a DJ of sorts that drives the narrative of the game. not that i particularly care for it as the game gets lost in the details at times, in my opinion.
the wrapping shouldnt overshadow the gift, as they say.
but this is coming from a guy who likes straight forward "whodunnit" games
Funny you should say this... I guess it's all about perspective.. My introduction to Warz was the Clue Warz game, and the Gettysburg game. I guess that's my benchmark.
Interesting comment from you though Canaan, makes me re-evaluate things a bit.




canaan wrote:its interesting to see how this game has mutated over time. the primary function of the mod was originally to just be the result finder and progressor of the game. its now become a DJ of sorts that drives the narrative of the game. not that i particularly care for it as the game gets lost in the details at times, in my opinion.
the wrapping shouldnt overshadow the gift, as they say.
but this is coming from a guy who likes straight forward "whodunnit" games



Rylan wrote:
I was laying as many hints as possible before I went full on Eastside.

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