The New (and Improved) Mod Sign-up Thread

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Re: The New (and Improved) Mod Sign-up Thread

Postby DocEmrick on Thu Dec 01, 2011 4:01 pm

How about a real hockey WARZ?

You have two tiers of participant, coaches & players.

Each night, two coaches face off against each other and put one of their players (could be substituted for lines), out in a specific order, six (no double-shifting). Based on the order they roll their lines, different attributes are granted to the team, during the order. Putting out your third line against get team's first line hinders their ability to score, and leaves star players vulnerable to heavy hits. Putting out your fourth line against another team's fourth line will result in a fight, or little to no action.
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Re: The New (and Improved) Mod Sign-up Thread

Postby obhave on Thu Dec 01, 2011 4:30 pm

I'm still thinking about doing a Mad Scientist Warz. Possibly in January.
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Re: The New (and Improved) Mod Sign-up Thread

Postby DocEmrick on Thu Dec 01, 2011 5:01 pm

I'm in for that.
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Re: The New (and Improved) Mod Sign-up Thread

Postby redwill on Thu Dec 01, 2011 5:40 pm

DocEmrick wrote:How about a real hockey WARZ?

You have two tiers of participant, coaches & players.

Each night, two coaches face off against each other and put one of their players (could be substituted for lines), out in a specific order, six (no double-shifting). Based on the order they roll their lines, different attributes are granted to the team, during the order. Putting out your third line against get team's first line hinders their ability to score, and leaves star players vulnerable to heavy hits. Putting out your fourth line against another team's fourth line will result in a fight, or little to no action.


THAT'S CRAZY TALK!

Spoiler:
... just ... crazy ... enough ... TO WORK!

Spoiler:
Anyway, it's gotta be better than this UFO crap. :slug:
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Re: The New (and Improved) Mod Sign-up Thread

Postby DocEmrick on Fri Dec 02, 2011 3:27 pm

It's between that and an adaptation of the Fallout Game Series.
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Re: The New (and Improved) Mod Sign-up Thread

Postby bhaw on Sun Dec 04, 2011 12:46 am

I've just finished creating OWS WARZ

I am the mod and the only one with a role.

There are no night or day sessions or votes. The participants just spend 2 months blaming me for not creating enough roles.

Who's in?
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Re: The New (and Improved) Mod Sign-up Thread

Postby DocEmrick on Mon Dec 05, 2011 9:34 am

bhaw wrote:I've just finished creating OWS WARZ

I am the mod and the only one with a role.

There are no night or day sessions or votes. The participants just spend 2 months blaming me for not creating enough roles.

Who's in?


Is blocking Shad from getting to/from work one of the actions, cause I want that role.
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Re: The New (and Improved) Mod Sign-up Thread

Postby bhaw on Mon Dec 05, 2011 12:30 pm

DocEmrick wrote:
bhaw wrote:I've just finished creating OWS WARZ

I am the mod and the only one with a role.

There are no night or day sessions or votes. The participants just spend 2 months blaming me for not creating enough roles.

Who's in?


Is blocking Shad from getting to/from work one of the actions, cause I want that role.


It may turn him into the vig.
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Re: The New (and Improved) Mod Sign-up Thread

Postby DocEmrick on Mon Dec 05, 2011 12:37 pm

:lol:
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Re: The New (and Improved) Mod Sign-up Thread

Postby DocEmrick on Mon Dec 12, 2011 9:23 am

Anyone doing a quick game before Christmas?
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Re: The New (and Improved) Mod Sign-up Thread

Postby Sam's Drunk Dog on Mon Dec 12, 2011 9:47 am

I'll be too busy until after New Years to play or mod.
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Re: The New (and Improved) Mod Sign-up Thread

Postby obhave on Tue Dec 13, 2011 9:59 pm

I will have the Mad Scientist Warz in January most likely! Co-mod would be appreciated if anyone is interested.
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Re: The New (and Improved) Mod Sign-up Thread

Postby DocEmrick on Thu Dec 15, 2011 12:49 pm

I'd co-mod, but I actually want to play.

:pop:
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Re: The New (and Improved) Mod Sign-up Thread

Postby relantel on Thu Dec 15, 2011 1:18 pm

DocEmrick wrote:I'd co-mod, but I actually want to play.

:pop:

I'd step up if you want to play, Doc.
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Re: The New (and Improved) Mod Sign-up Thread

Postby DocEmrick on Thu Dec 15, 2011 1:32 pm

Thanks rel :thumb:
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Re: The New (and Improved) Mod Sign-up Thread

Postby DocEmrick on Thu Dec 15, 2011 1:32 pm

/gets voted off day 1
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Re: The New (and Improved) Mod Sign-up Thread

Postby redwill on Thu Dec 15, 2011 2:25 pm

What happened to your Test Forum game?
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Re: The New (and Improved) Mod Sign-up Thread

Postby columbia on Thu Dec 15, 2011 2:26 pm

redwill wrote:What happened to your Test Forum game?


It was so experimental, that it couldn't physically manifest.
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Re: The New (and Improved) Mod Sign-up Thread

Postby DocEmrick on Thu Dec 15, 2011 2:28 pm

Nah, things came up at work, I lost track of it. Still going to try and iron it out, it wouldn't have worked (well) anyways.
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Re: The New (and Improved) Mod Sign-up Thread

Postby Rylan on Sun Jan 01, 2012 6:27 pm

Time to Bring NHR WARZ into the New Year woohoo.
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Re: The New (and Improved) Mod Sign-up Thread

Postby obhave on Mon Jan 02, 2012 7:36 pm

I'm hoping to have the sign up thread sometime next week, and start on the 16th for Mad Scientist Warz.

Rel if you still want to co-mod that would be great!
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Re: The New (and Improved) Mod Sign-up Thread

Postby obhave on Sun Jan 08, 2012 1:29 pm

so I am going on a ski trip (with no internet) next week and then a trip out to the west coast (with limited internet) after that. I'm going to get this warz game going this week, otherwise I have no idea when I will have time to do it.
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Re: The New (and Improved) Mod Sign-up Thread

Postby the wicked child on Sun Jan 08, 2012 9:47 pm

So does anyone want to take over this thread? I'm not sure exactly how that can be accomplished... maybe start a new thread and have a mod merge them or something... but I'm out of the warz scene probably till at least April so I'm not going to be updating this thread.
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Re: The New (and Improved) Mod Sign-up Thread

Postby DocEmrick on Mon Jan 09, 2012 12:05 pm

obhave wrote:so I am going on a ski trip (with no internet) next week and then a trip out to the west coast (with limited internet) after that. I'm going to get this warz game going this week, otherwise I have no idea when I will have time to do it.


If relantel is aware of all the game specs, and needs a co-mod, I'd drop out to help.
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Re: The New (and Improved) Mod Sign-up Thread

Postby Rylan on Tue Jan 17, 2012 11:06 am

part of me wants to do a Scooby Doo Warz and i have no idea why.
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