Kraftster wrote:The other thing I will note. When you are doing heavily theme based games, there's a feeling that you want the key characters to survive so the game plays out along a particular path. Happened to me in True Blood and less so in Matrix.
In games like that, though, its almost more of a role playing experience than it is about red vs. green.
Yeah. I like twists being added, but I don't like the RPs being made too powerful.
The whole premise of this game is the "uninformed masses" (green/blue) vs "the informed minority" (red), and having those masses try to figure out over time who the reds are, while the reds try to remain hidden and diminish the village.
The village have a few advantages to help (ie. protects, kills, and seer).
This past game, with only 15 people, the game was only going to last 5-7 days depending on how things played out. Chances of a green being voted out is very slim as they reveal themselves, that that leaves mainly the night phases to get the greens out. Even playing it almost perfect in that we attempted to kill a green each night, it would have taken us a minimum of 6 nights to kill all of the greens, including the recruit. By that time, with their sees and kills, some of that remaining village would have been cleared.
I'm not trying to sound like I'm complaining because I was on the losing end, SDD did a great job. Just trying to put some thoughts out there for future games so there are not as many lopsided advantages for one side or the other. I know there will be some instances where the perfect storm plays out and it's just dumb luck. But I think this one could have been avoided and still been a great game.