A warz mod sign up thread: VOL 3

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Re: A warz mod sign up thread: VOL 3

Postby MRandall25 on Thu Jan 17, 2013 8:22 pm

redwill wrote:
MRandall25 wrote:2Pac and Biggie Warz starts after canaan's game.


Get your sign-up thread going, P.Diddy.


I posted it at like 3, homeslice
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Re: A warz mod sign up thread: VOL 3

Postby redwill on Thu Jan 17, 2013 8:36 pm

Haha. Blind homeslice is blind.
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Re: A warz mod sign up thread: VOL 3

Postby Kaizer on Fri Jan 18, 2013 12:04 am

i have something brewing as well, but it wont be ready for quite a while.
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Re: A warz mod sign up thread: VOL 3

Postby Rylan on Fri Jan 18, 2013 12:13 am

I'll do the game after mrandall if there is enough interest.
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Re: A warz mod sign up thread: VOL 3

Postby canaan on Fri Jan 18, 2013 8:03 am

Kaizer wrote:i have something brewing as well, but it wont be ready for quite a while.

try eating fiber
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Re: A warz mod sign up thread: VOL 3

Postby relantel on Fri Jan 18, 2013 12:39 pm

redwill wrote:I would like to do a warz game based on Dune (the novel by Frank Herbert). I've been toying with the idea for a year or more.

Unfortunately, with the current lack of interest, I don't think I could get enough serious players. The subject is so rich that I would want at least 20, if not 25, players. Plus a co-mod who knows Dune and could help flesh out some ideas. With me and such a co-mod out as players, I don't think I could get the numbers.

It's a damn shame.

I'm up to co-mod such a game... but I think you are right, would need a good 25 for such a structure.
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Re: A warz mod sign up thread: VOL 3

Postby relantel on Fri Jan 18, 2013 12:40 pm

Willie Kool wrote:
Sam's Drunk Dog wrote:What kind of game?

Image

:thumb:
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Re: A warz mod sign up thread: VOL 3

Postby canaan on Fri Jan 18, 2013 1:09 pm

relantel wrote:
redwill wrote:I would like to do a warz game based on Dune (the novel by Frank Herbert). I've been toying with the idea for a year or more.

Unfortunately, with the current lack of interest, I don't think I could get enough serious players. The subject is so rich that I would want at least 20, if not 25, players. Plus a co-mod who knows Dune and could help flesh out some ideas. With me and such a co-mod out as players, I don't think I could get the numbers.

It's a damn shame.

I'm up to co-mod such a game... but I think you are right, would need a good 25 for such a structure.

how thorough would this game be? would it be the main houses, the fremen, the guild, etc? i mean the game based on herbert's universe could be pretty complex....to the point where if you had people who didnt know about the subject matter, they could get lost/confused.
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Re: A warz mod sign up thread: VOL 3

Postby Kaizer on Fri Jan 18, 2013 1:11 pm

relantel wrote:
redwill wrote:I would like to do a warz game based on Dune (the novel by Frank Herbert). I've been toying with the idea for a year or more.

Unfortunately, with the current lack of interest, I don't think I could get enough serious players. The subject is so rich that I would want at least 20, if not 25, players. Plus a co-mod who knows Dune and could help flesh out some ideas. With me and such a co-mod out as players, I don't think I could get the numbers.

It's a damn shame.

I'm up to co-mod such a game... but I think you are right, would need a good 25 for such a structure.


if you do a sign up far in advance, with more than one reminder PM to everyone as the game approaches, it can happen.
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Re: A warz mod sign up thread: VOL 3

Postby redwill on Fri Jan 18, 2013 3:12 pm

canaan wrote:how thorough would this game be? would it be the main houses, the fremen, the guild, etc? i mean the game based on herbert's universe could be pretty complex....to the point where if you had people who didnt know about the subject matter, they could get lost/confused.


Spoiler:
Well, I was toying with the idea of

House Atreides
House Harkonnen
House Corrino (Imperial House)
Bene Gesserit
Fremen
Guild

as factions, each with certain minor, but different, abilities and with 3-4 (or even 4-5, if possible) players each. I would try to work in worms, spice, storms, treachery, factional battles, individual duels, alliances, and a few other surprises.

But I've put it on the back-burner because it is too radical and complex and there are some major issues that my feeble mind can't work out.

I hope to come back to it some day.
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Re: A warz mod sign up thread: VOL 3

Postby redwill on Fri Jan 18, 2013 3:34 pm

Kaizer wrote:if you do a sign up far in advance, with more than one reminder PM to everyone as the game approaches, it can happen.


I agree that it could happen, but we've tried it before. Problem is that it gets to about 18-20, then it languishes, and as time moves on, people who have signed up sometimes get other commitments and drop out. Furthermore, the players who sign up after about 20 often aren't that into the game.

It's hard to believe that we once had a game with 34 players (and 148 pages in the game thread)! Check out the player list for Jellyfish Invasion I:

Spoiler:
canaan
beerman
cup keeper
count2infinity
redwill
wallflower
Pavel Bure
Azkar
Senka
thehockeyguru
npv708
tfrizz
Zarovich
MWB
dagny
Letang Is The Truth
slappybrown
mac5155
Hockeynut!
shafnutz05
Troy Loney
newarenanow
PensFanInDC
sdm5055
jwienand
crayz
Kicksave
jaysmiter
Malkamaniac
Irish Eyes
penscup
Twisted Wrister
Juice
relantel

I'm not at all complaining that there is a lack of interest right now, since we've had some great games with great participation lately, but 34 players is incredible.
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Re: A warz mod sign up thread: VOL 3

Postby DocEmrick on Fri Jan 18, 2013 3:34 pm

The spice expands consciousness
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Re: A warz mod sign up thread: VOL 3

Postby redwill on Fri Jan 18, 2013 3:41 pm

DocEmrick wrote:The spice expands consciousness


Maybe we should meet up, snort some spice (or whatever you have handy), and with our expanded consciousness get this game off the ground.
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Re: A warz mod sign up thread: VOL 3

Postby mac5155 on Fri Jan 18, 2013 4:28 pm

canaan wrote:
relantel wrote:
redwill wrote:I would like to do a warz game based on Dune (the novel by Frank Herbert). I've been toying with the idea for a year or more.

Unfortunately, with the current lack of interest, I don't think I could get enough serious players. The subject is so rich that I would want at least 20, if not 25, players. Plus a co-mod who knows Dune and could help flesh out some ideas. With me and such a co-mod out as players, I don't think I could get the numbers.

It's a damn shame.

I'm up to co-mod such a game... but I think you are right, would need a good 25 for such a structure.

how thorough would this game be? would it be the main houses, the fremen, the guild, etc? i mean the game based on herbert's universe could be pretty complex....to the point where if you had people who didnt know about the subject matter, they could get lost/confused.


esp if they majored in something worthwhile in college, like Information Technology :pop:
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Re: A warz mod sign up thread: VOL 3

Postby MRandall25 on Fri Jan 18, 2013 4:32 pm

Any advice on getting more people to partake in this game?
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Re: A warz mod sign up thread: VOL 3

Postby mac5155 on Fri Jan 18, 2013 4:56 pm

In the past, the reason I think we had such great participation is we did like 1 game every 4-6 months... they were rare. Now its like 5 minutes after one ends another is ready to go. It's fun, sure. but maybe thats a thought.
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Re: A warz mod sign up thread: VOL 3

Postby relantel on Fri Jan 18, 2013 5:09 pm

redwill wrote:
Kaizer wrote:if you do a sign up far in advance, with more than one reminder PM to everyone as the game approaches, it can happen.


I agree that it could happen, but we've tried it before. Problem is that it gets to about 18-20, then it languishes, and as time moves on, people who have signed up sometimes get other commitments and drop out. Furthermore, the players who sign up after about 20 often aren't that into the game.

It's hard to believe that we once had a game with 34 players (and 148 pages in the game thread)! Check out the player list for Jellyfish Invasion I:

Spoiler:
canaan
beerman
cup keeper
count2infinity
redwill
wallflower
Pavel Bure
Azkar
Senka
thehockeyguru
npv708
tfrizz
Zarovich
MWB
dagny
Letang Is The Truth
slappybrown
mac5155
Hockeynut!
shafnutz05
Troy Loney
newarenanow
PensFanInDC
sdm5055
jwienand
crayz
Kicksave
jaysmiter
Malkamaniac
Irish Eyes
penscup
Twisted Wrister
Juice
relantel

I'm not at all complaining that there is a lack of interest right now, since we've had some great games with great participation lately, but 34 players is incredible.



I think JI:1 was my first game. That was a hoot.

I forget how TWC got me to play, whether it was chat or something, but I was hooked, so much so I went back and read older games. Not all of them, but a good couple.
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Re: A warz mod sign up thread: VOL 3

Postby canaan on Fri Jan 18, 2013 5:37 pm

MRandall25 wrote:Any advice on getting more people to partake in this game?

spam NHR
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Re: A warz mod sign up thread: VOL 3

Postby redwill on Fri Jan 18, 2013 5:40 pm

MRandall25 wrote:Any advice on getting more people to partake in this game?


I'm not sure I see that as a priority right now. The games have a good solid 18 or so players right now, and that's fine for a fun game. I admit that I would like to see a 25-30 player game again, but that will probably come in time.

There are a lot of really good players who aren't playing right now because of other commitments or whatever: players like columbia, the wicked child, thehockeyguru, tfrizz, PFiDC, crayz, Malkamaniac, Senka, Azkar, Pavel Bure, and many others. They'll come back eventually, I suppose. I'm very happy to see the enthusiastic newer players like you, Kaizer, and CBear3. Maybe a few others will join, but frankly, I'm not interested if they're not enthusiastic. Some players come in and get hooked, others try it and it's not their thing. That's cool.
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Re: A warz mod sign up thread: VOL 3

Postby canaan on Fri Jan 18, 2013 5:43 pm

the biggest thing against the current game is the start of the hockey season...which usually curtails involvement.
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Re: A warz mod sign up thread: VOL 3

Postby MRandall25 on Fri Jan 18, 2013 5:49 pm

Yeah, I can always wait, too. I definitely need at least 18 for my idea to work. Doesn't have to start next week.
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Re: A warz mod sign up thread: VOL 3

Postby relantel on Fri Jan 18, 2013 6:01 pm

canaan wrote:the biggest thing against the current game is the start of the hockey season...which usually curtails involvement.


that seems to work both ways. hockey season brings people back to the board. But also more to pay attention to on the board.
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Re: A warz mod sign up thread: VOL 3

Postby DocEmrick on Fri Jan 18, 2013 7:46 pm

MRandall25 wrote:Any advice on getting more people to partake in this game?


Look through the previous 4 or 5 games, and send PM's to stragglers who haven't checked yet, or maybe have taken a brief hiatus from Warz.
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Re: A warz mod sign up thread: VOL 3

Postby Kaizer on Fri Jan 18, 2013 7:56 pm

MRandall25 wrote:Yeah, I can always wait, too. I definitely need at least 18 for my idea to work. Doesn't have to start next week.


if you have to postpone the start, dont do it until the last minute. the voodoo game picked up like 6 players in the 2 days before it began.
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Re: A warz mod sign up thread: VOL 3

Postby mac5155 on Fri Jan 18, 2013 9:34 pm

I'll be honest while the non warZ players like it, she separate forum probably minorly hurts.
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