Letang Is The Truth wrote:The machine persuasion sucks
Letang Is The Truth wrote:SolidSnake wrote:Only guns I use in Bioshock Infinite are Carbine and Sniper Rifle.
Carbine and shot gun for me although I do like the sniper whenever I see it. Just finished battle with slate, liked it.
Easton wrote:I finally engineered a Kerbin spacecraft with enough fuel to reach and land on the Mun. Everything was going perfect. I was just about to land. And then I panicked. I smashed the wrong button, went sideways, threw the engines to max on accident and slammed into the terrain. R.I.P. Bill Kerman Jr. Bill Kerman Sr. is currently orbiting around the Mun... indefinitely.
Letang Is The Truth wrote:Seems like shock jockey is the most effective vigor so far. The machine persuasion sucks
JeffDFD wrote:Bioshock infinite - does the story play a lot off of 1 and 2 - as in...continue the story? Or is it just the same kind of idea, but new story?
I still want to finish 2 before I play, but am just curious
Letang Is The Truth wrote:What's the word on bioshock infinite
Shyster wrote:Been there. Repeatedly. My landing technique is that once I basically have my velocity more or less straight down, I lock my position using A.S.S. and then use the RCS thrusters to take care of any horizontal movement. Once I figure out which direction the RSS thusters are pushing in, I then rotate the camera so that those directions correspond to up-down-left-right.
In order to make the game more challenging, I wouldn't install it until after a successful Mün mission, but the plugin Mechjeb (http://kerbalspaceport.com/mechjeb/) is fantastically useful. It acts as an autopilot and can do many orbital maneuvers on its own, for example, raising or lowering apsis points, circularizing orbits, Mün-transfer burns, and more. It has a launch autopilot where you just feed in your desired apoapsis and it will launch you to that orbit, including time warping and then performing the circularization burn. It even stages for you so you don't have to press the space bar manually. It also has a more advanced A.S.S. feature (called Smart A.S.S.) where you can click a button and the ship will automatically orient to prograde, retrograde, normal, antinormal, etc. and keep that orientation even if it changes. It does take some of the challenge out of the game, so that's why I didn't try it out until I'd already done a Mün mission manually.
Next up for me is a Minmus landing. In order to get there and back, I'm launching two ships: a lander ship and a separate fuel tanker. Orbital docking is a real PITA. I'm still working on performing a successful docking.
Easton wrote:I was initially thrown off by the altitude, which didn't correspond with how close I was to the surface. Then I remembered I wasn't on Kerbin anymore, so that was probably the reason. I thought I had more time than I did, so I made too many corrections too quickly.
Do you have any other mods installed? I'm interested in a few part packs, but the common consensus seems to be similar what you said with Mechjeb -- wait until you can land on either the Mun or Minmus reliably. Although that isn't a big deal, since I'm focused on doing that with my current setup.
Sarcastic wrote:What's the game length on Bioshock Infinity?
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