SLUG WARS I WILL BEGIN MONDAY, AUGUST 31. (bhaw is teh co-mod)
RULES AND GUIDELINES THREAD
Rules are the same as Werewolf X, with the following changes:
There will be a 7 slug limit, but once a recruit is killed they cannot be replaced.
Lynch = Salt (if you Salt a Villager they die of a massive heart attack or dehydration)
Angel = THIS THING!!!
Seer = Gardener
Vigilante = Bird (NOMs instead of bullets)
The Bird has a max NOM level of 2 in one night.
If the Slugs attempt to recruit the Bird, the Bird and the Alpha Slug die. However, the Bird CAN BE DEVOURED this time!!!
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NEW ROLE!!! MAYOR!!!
This player will send a PM during the night phase if he wishes to protect someone from being salted. However, they can only use 2 pardons for the entire game (you PM every night, but they are not used up unless that person is actually voted to be salted).
The Mayor CANNOT PROTECT HIM OR HERSELF
This person will start out as a villager but CAN BE RECRUITED by the slugs!
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And last but not least, the Alpha Slug, who has 6 Brain Slugs to recruit with (7 total slugs).
Two can be used on the first night!

Like WWX, there will be no weekend lock, but the 12 hour limit will not be in effect until the following Monday.
Role Players will PM me but also bhaw so both of us can do writeups. I'm notorious for not appearing until noon or later so this helps.
33 SPOTS FILLED
The Village
- beerman
canaan
crayz
cup keeper
Dan H
dangy
Juice
IrishEyes
jaysmiter
JoseCuervo
jwienand
Kicksave
Letang Is The Truth
mac5155
Malkamaniac
MikeEnIke
MWB
neophool
newarenanow
npv708
PensFanInDC
Pipes Hochuli
sdm5055
Senka
shafnutz05
slappybrown
SolidSnake
the errey i breathe
the wicked child
Troy Loney
Twisted Wrister
wallflower
Zarovich