Oh, I definitely do not disagree.bhaw wrote:what good is banning night talking if people still talk in chat? at least with night talking, people say what they want where it can be recorded in the thread instead of in chat where only select people see it if they happen to log in at the right time.wallflower wrote:Fingers crossed.the wicked child wrote:I should also mention that Azkar & thg were more helpful to the bad guys. They both made bad decisions in regards to their roles (killing tourists/believing dead jellyfish) and both talked strategy at night that led to cup keeper changing his kill.
I predict all future games will ban night talking again.
*** JELLYFISH INVASION I GAME THREAD ***
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
I have to take partial blame because I read the writeup before he posted it. I just assumed c2i had opened the package since Corvi included it. I had to somewhat talk c2i down off the clock tower after that one.bhaw wrote:that was a corvi-errorcount2infinity wrote:good job mods. that was a fun game!. .. i was really pissed at my second death though.
for those that don't know, the mods never told me i got a package, and then when i died because i opened said package i was confused... apparently the mods thought since i didn't reply that meant i wanted to open it, which killed me, so i received a package, opened the package, and then died, all without me knowing about it.

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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
Is this why he came back to life the 2nd time?the wicked child wrote:I have to take partial blame because I read the writeup before he posted it. I just assumed c2i had opened the package since Corvi included it. I had to somewhat talk c2i down off the clock tower after that one.bhaw wrote:that was a corvi-errorcount2infinity wrote:good job mods. that was a fun game!. .. i was really pissed at my second death though.
for those that don't know, the mods never told me i got a package, and then when i died because i opened said package i was confused... apparently the mods thought since i didn't reply that meant i wanted to open it, which killed me, so i received a package, opened the package, and then died, all without me knowing about it.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
I've been in chat during most of the day while these days happen. During no time did actual strategy take place.bhaw wrote:what good is banning night talking if people still talk in chat? at least with night talking, people say what they want where it can be recorded in the thread instead of in chat where only select people see it if they happen to log in at the right time.wallflower wrote:Fingers crossed.the wicked child wrote:I should also mention that Azkar & thg were more helpful to the bad guys. They both made bad decisions in regards to their roles (killing tourists/believing dead jellyfish) and both talked strategy at night that led to cup keeper changing his kill.
I predict all future games will ban night talking again.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
People need to take responsibility. No one should be talking strategy at night/chat. If you want to comment on the write-up or lulz at past events fine...but no reason that anyone talks strategy outside the thread during day hours.
it's sad you have to say "ban on chat and night talking" - just be responsible people!
it's sad you have to say "ban on chat and night talking" - just be responsible people!
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
What I disliked the most about the Vig role was that I could kill good RP's. I was sold that Dagny was an RP, but assumed she was bad. I wish that if I put in a kill for a good RP it would come back as a no kill.the wicked child wrote:I should also mention that Azkar & thg were more helpful to the bad guys. They both made bad decisions in regards to their roles (killing tourists/believing dead jellyfish) and both talked strategy at night that led to cup keeper changing his kill.
I predict all future games will ban night talking again.
What I took from this game as the Vig is to not use your kills. Never has I 100% sure and once everyone knew my role there was a lot of in fighting that had me distracted.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
I honestly forgot it was night when I outed beerman 

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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
That's the whole point of the vigilante...thehockeyguru wrote:What I disliked the most about the Vig role was that I could kill good RP's. I was sold that Dagny was an RP, but assumed she was bad. I wish that if I put in a kill for a good RP it would come back as a no kill.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
Then it really isnt a help to the village, it would have to be considered an independent because you are far more likely to kill a villager than a baddie.wallflower wrote:That's the whole point of the vigilante...thehockeyguru wrote:What I disliked the most about the Vig role was that I could kill good RP's. I was sold that Dagny was an RP, but assumed she was bad. I wish that if I put in a kill for a good RP it would come back as a no kill.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
Why did you kill others at times when there was a consensus for you to do something else?thehockeyguru wrote:What I disliked the most about the Vig role was that I could kill good RP's. I was sold that Dagny was an RP, but assumed she was bad. I wish that if I put in a kill for a good RP it would come back as a no kill.the wicked child wrote:I should also mention that Azkar & thg were more helpful to the bad guys. They both made bad decisions in regards to their roles (killing tourists/believing dead jellyfish) and both talked strategy at night that led to cup keeper changing his kill.
I predict all future games will ban night talking again.
What I took from this game as the Vig is to not use your kills. Never has I 100% sure and once everyone knew my role there was a lot of in fighting that had me distracted.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
Well, not really. His package, when opened, would automatically kill him, and he would be reborn 2 days later. The thing is, he hadn't asked to open it yet... so he shouldn't have "died" yet.relantel wrote:Is this why he came back to life the 2nd time?
The first time was beerman using the Time machine, thus resetting to Day 1. BTW, we almost went major groundhog day on you and just reposted the first writeup, but I deemed it would be TOO evil.

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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
talking at night shouldn't be prohibited, but villagers are dumb to do so.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
thehockeyguru wrote:Then it really isnt a help to the village, it would have to be considered an independent because you are far more likely to kill a villager than a baddie.wallflower wrote:That's the whole point of the vigilante...thehockeyguru wrote:What I disliked the most about the Vig role was that I could kill good RP's. I was sold that Dagny was an RP, but assumed she was bad. I wish that if I put in a kill for a good RP it would come back as a no kill.

You described the vig perfectly. Good guy who does what he thinks is best for the city...right or wrong.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
If you give me a scenario I can try and explain.Malkamaniac wrote:Why did you kill others at times when there was a consensus for you to do something else?thehockeyguru wrote:What I disliked the most about the Vig role was that I could kill good RP's. I was sold that Dagny was an RP, but assumed she was bad. I wish that if I put in a kill for a good RP it would come back as a no kill.the wicked child wrote:I should also mention that Azkar & thg were more helpful to the bad guys. They both made bad decisions in regards to their roles (killing tourists/believing dead jellyfish) and both talked strategy at night that led to cup keeper changing his kill.
I predict all future games will ban night talking again.
What I took from this game as the Vig is to not use your kills. Never has I 100% sure and once everyone knew my role there was a lot of in fighting that had me distracted.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
The vigilante is a double-edged sword for the village. You are far more likely to get good guys, just by the numbers game.thehockeyguru wrote:Then it really isnt a help to the village, it would have to be considered an independent because you are far more likely to kill a villager than a baddie.
What you CAN do, however, is use your kills to diffuse situations or answer questions.
I actually thought your npv kill was a good move, even though he was just a regular because it answered that question for the resort. I was stunned by the dagny one though since I am pretty sure Azkar pointed out that she was clear. (unless I misread)
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
You forgot a lot of things, which made you more suspicious than you needed to be.Azkar wrote:I honestly forgot it was night when I outed beerman
That ending was nutz. Thank god it wasn't IE, she really had me worried even though I trusted her throughout. I was gonna be so pissed at myself if she was bad.
Nice job Cupkeeper flying under the radar as usual...should've had you sooner.
Nice job mods!
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
thehockeyguru wrote:
If you give me a scenario I can try and explain.
Honestly I can't remember now, but there were 3 or 4 people that wanted you to kill so and so, and you went off and killed someone else.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
I still don't understand why people weren't believing Azkar....but they believed what pavel and canaan told Azkar
how the *$#$# does that make sense?
Azkar's role is fake...but what he is telling us is true?!?!?!?!
how the *$#$# does that make sense?
Azkar's role is fake...but what he is telling us is true?!?!?!?!
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
only 8 pages off the record of SW1
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
crayz wrote:
Then it really isnt a help to the village, it would have to be considered an independent because you are far more likely to kill a villager than a baddie.

You described the vig perfectly. Good guy who does what he thinks is best for the city...right or wrong.[/quote]
No need to argue semantics, but a true vigilante knows who his/her targets are.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
It drove me nuts that people believed what Pavel & canaan said. And it's why if I had been in Azkar's shoes I wouldn't have spoken with the dead jellies: they're not going to tell you anything to hurt their jelly buddies.crayz wrote:I still don't understand why people weren't believing Azkar....but they believed what pavel and canaan told Azkar
how the *$#$# does that make sense?
Azkar's role is fake...but what he is telling us is true?!?!?!?!
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
No need to argue semantics, but a true vigilante knows who his/her targets are.[/quote]thehockeyguru wrote:crayz wrote:
Then it really isnt a help to the village, it would have to be considered an independent because you are far more likely to kill a villager than a baddie.![]()
You described the vig perfectly. Good guy who does what he thinks is best for the city...right or wrong.
Well then, does that consider the vig a fail this game?
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
Yeah I know what you mean. It seemed every night I had a choice to make because 3 different people were suspicious of 3 different targets.Malkamaniac wrote:thehockeyguru wrote:
If you give me a scenario I can try and explain.
Honestly I can't remember now, but there were 3 or 4 people that wanted you to kill so and so, and you went off and killed someone else.
Usually I had my top 3 and would ask Kicksave for his top 3 and would see who we both had.
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
right that's why I would've killed you pretty quickly after I found out who you were, I never get why people say "BUT WE CAN'T KILL A GOOD RP THAT'S JUST DUMB!!!" about the vig, because in 95% of the games they do way more harm than good. And usually if they do more good they're just on a big roll.thehockeyguru wrote:Then it really isnt a help to the village, it would have to be considered an independent because you are far more likely to kill a villager than a baddie.wallflower wrote:That's the whole point of the vigilante...thehockeyguru wrote:What I disliked the most about the Vig role was that I could kill good RP's. I was sold that Dagny was an RP, but assumed she was bad. I wish that if I put in a kill for a good RP it would come back as a no kill.
I think juice wiped out a bunch of people as the vig one game no?
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Re: *** JELLYFISH INVASION I GAME THREAD *** (Part 2)
Come again?Malkamaniac wrote:
Well then, does that consider the vig a fail this game?