* Werewolf XVI Sign-Up Thread *

Forum for NHR "Wars" Games
redwill
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Re: * Werewolf XVI Sign-Up Thread *

Post by redwill »

I'm fine going with 11, but I suppose I should leave it open until early tomorrow morning (like 7 or 8 AM).

Right now we're looking at

2 greens
3 reds
6 blues

Also, with so few players, I think I'll start with Day 1.
thehockeyguru
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Re: * Werewolf XVI Sign-Up Thread *

Post by thehockeyguru »

in
Zarovich
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Re: * Werewolf XVI Sign-Up Thread *

Post by Zarovich »

redwill wrote:
I'm fine going with 11, but I suppose I should leave it open until early tomorrow morning (like 7 or 8 AM).

Right now we're looking at

2 greens
3 reds
6 blues

Also, with so few players, I think I'll start with Day 1.
I would let the seer get a look though. Maybe not let the wolves kill on night 1?
Bob Cole's Senility
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Re: * Werewolf XVI Sign-Up Thread *

Post by Bob Cole's Senility »

Zarovich wrote:
redwill wrote:
I'm fine going with 11, but I suppose I should leave it open until early tomorrow morning (like 7 or 8 AM).

Right now we're looking at

2 greens
3 reds
6 blues

Also, with so few players, I think I'll start with Day 1.
I would let the seer get a look though. Maybe not let the wolves kill on night 1?
No kills on night 1? I can't wait that long to send my PM's. :pop:
redwill
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Re: * Werewolf XVI Sign-Up Thread *

Post by redwill »

Zarovich wrote:
I would let the seer get a look though. Maybe not let the wolves kill on night 1?
That would not be fair, IMO. It should be one way or the other.

Meh. We'll see.


EDIT: The numbers may creep up, so I'll go ahead and start at night as usual. I'll have to abandon this line from my intro:
Wolves killed a villager last night. What a mess.

Don't worry -- it wasn't anyone you knew. It was just the Unknown Villager who gave his or her life as a plot device to move us to Day 1.
:)
Last edited by redwill on Sun Nov 21, 2010 10:46 pm, edited 1 time in total.
shafnutz05
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Re: * Werewolf XVI Sign-Up Thread *

Post by shafnutz05 »

in

Definitely leave it open through tomorrow morning, a lot of people dont get on here during the weekend
Senka
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Re: * Werewolf XVI Sign-Up Thread *

Post by Senka »

I think a noon-start would work if u think we'll get some sign ups in the morning. if not, 8am works too. lol
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Re: * Werewolf XVI Sign-Up Thread *

Post by Azkar »

Senka wrote:
I think a noon-start would work if u think we'll get some sign ups in the morning. if not, 8am works too. lol
go to bed :pop:
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Re: * Werewolf XVI Sign-Up Thread *

Post by canaan »

in
newarenanow
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Re: * Werewolf XVI Sign-Up Thread *

Post by newarenanow »

Is it too late to get in?
redwill
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Re: * Werewolf XVI Sign-Up Thread *

Post by redwill »

newarenanow wrote:
Is it too late to get in?
Nope. You're in.

Sign-up will close around 9:30.
Malkamaniac
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Re: * Werewolf XVI Sign-Up Thread *

Post by Malkamaniac »

In, let admin know, I think he was interested.
redwill
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Re: * Werewolf XVI Sign-Up Thread *

Post by redwill »

Admin said it's not a good week for him.

About 10 more minutes to sign-up deadline.
redwill
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Re: * Werewolf XVI Sign-Up Thread *

Post by redwill »

Sign-up is now closed.

PMs will be sent in a little bit.
count2infinity
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Re: * Werewolf XVI Sign-Up Thread *

Post by count2infinity »

in
redwill
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Re: * Werewolf XVI Sign-Up Thread *

Post by redwill »

count2infinity wrote:
in
OK.
redwill
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Re: * Werewolf XVI Sign-Up Thread *

Post by redwill »

PMs have been sent. If you did not receive a PM, you are a regular villager.

Game thread will be up in a few minutes.
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Re: * Werewolf XVI Sign-Up Thread *

Post by Juice »

WTFMAN this was the perfect opportunity for Admin to play.