First up, thanks and major props to redwill for stepping up after he died/BCS was banned to be a co-mod. A second sounding board is vital - without BCS, the game never starts, and without redwill, it probably doesn't get finished as it did. (And for the record, the initial genesis of the dead BCS, aside from the bhaw usage in the corv/twc game, was seeing tfrizz in chat that day, and thinking, hmmm, I could insert a non-game player's body floating down the river for effect)
For those that figured out, most of the role names were derived from David McCullough's 1776. There is some disconnect with warz to that time period, but the PM between Joseph Reed and George Washington stemmed from their constant letter correspondence noted in the book. The selection of King George III, Nathanael Greene and Henry Knox were easy - they were summarized on the jacket of the book. Others were dug from deeper. Some names though, were liberties taken from the history of the war, and not from the book, such as Banastre Tarleton and the Marquis de Lafayette. It was the selection of roles filling out the roster that led to doublem's roleclaim being possible - Sam Adams wasn't mentioned much at all in the book. So while Abigail Adams was a role, others were left on the table to go at 25. I won't divulge what else might have been done on that end as they may get reused in another game.
Each side had a recruiter, that had to be alive in order for their recruits to come alive. Until then, those rolled as such were Regular Patriots and Regular Loyalists. By assigning them in advance, there was the possibility of a recruit being dead before the assigned night that side was able to recruit. There was also a delayed green (Lafayette), that would not learn of their role until Night 4, but was a casualty on Night 1. Anyone not designated a potential recruit was simply a regular colonist.
Communication:
I wanted to make the reds work some, so the recruiter (King George III) could not PM, and did not know the identity of, the rest of the reds, and vice versa. After all, he was all the way across the Atlantic. Admiral Howe came into being here, in that while the Admiral was alive, the King could send a PM via the Mod as a messenger, as if it came across the sea. The only stipulation being that the player identity must be stripped before being forwarded. If at any point the red seer found the king, the PM restriction would be removed. Similarly, the recruiter could PM his recruits, but the recruits would not know who the initial reds (Howe, Howe, Clinton) were. Thank 1984 warz for this inspiration, with MiniLuv being separated.
The green recruits worked the same way, that they could PM the recruiter. Greens were nights 2 and 4, Reds were nights 3 & 6. The 2nd red recruit, Troy Loney, was killed on Night 4, and lost. Hence he was the only one to show as Regular Loyalist in a writeup. The confusion this caused was priceless, in that many assumed from Civil Warz it might be more head to head. Redwill saw Zaro on night 2, I think, so it created 3 sets of green-green PM pairs. The other caveat in the recruiting was that each recruiter had a yes/no question as to whether to recruit or not. A recruit on that night would negate that side's kill, which the kill PMer was not aware of. On night 3, this would have spared redwill, but for Benedict Arnold taking his single shot. Both shot at redwill, and the recruit only stopped the red shot. redwill also saw PFiDC that night.
Arnold:
While Benedict Arnold didn't really turn traitor until after 1776 was over, he seemed the ideal name for an independent. We set the role up with mostly JOAT powers - one kill, one see, and one protect. He would be purple, with a goal of sole survivor, unless seen by either green or red, or if he saw a green or red. The role would become side seen, and any one-off powers not used by that point would be lost. And for the first couple phases, we were worried doublem was a no-show, but he showed up right before we had considered re-rolling the role among the remaining colonists. He made it to the final write-up, so not too shabby!
Will edit for role details & PMs and such in a little bit, as well as some behind the scenes observations from redwill & I. (Having issues with the table showing up all funky... might just have to insert the role PMs and show the list that way)
Initial roll of roles/ short version of abilities/restrictions:
- 1 George Washinghton (angel) 3. mac Cannot protect same player twice in a row; can PM with Joseph Reed
2 Thomas Paine (Seer) 10. redwill Can PM any greens seen
3 Nathanael Greene (vig) 12. Zarovich
4 Joseph Reed (mason - PM with GW) 5. ps87 Can PM George Washington
5 Henry Knox (recruiter) 15. Krafster Henry Knox - must be alive for recruit, must choose yes/no nights 2 & 4
6 King George III (recruiter) 6. Malkameltdown Cannot PM reds but must be alive for recruit, must choose yes/no nights 3 & 6
7 General Sir William Howe (Alpha) 2. slappybrown Gen Howe PM with Henry Clinton & Adm Howe. Controls kill. Chance kill is delayed into next phase.
8 Admiral Richard Howe 18. bhaw Adm Howe must be alive for King to send messages via Mod to Brit generals
9 General Henry Clinton (seer) 19. PFiDC
10 Benedict Arnold (JOAT) 13. doublem (turns red or green if seen, or sees, either side; until then, is purple & has 1 see, 1 kill and 1 protect)
11 Gen. Lafayette (delayed green) 7. MWB (Revealed to player night 4, if Henry Knox is alive; else is regular Patriot)
12 Regular Patriot 25. BH71 target 1 if green uses recruit (Abigail Adams)
13 Regular Loyalist 9. ulf target 1 if red uses recruit (Banastre Tarlteon - single day protect, randomizer the tarred & feathered player from remaining if protectee most votes
14 Regular Colonist 17. IrishEyes
15 Regular Patriot 11. thehockeyguru target 2 if green uses recuit (General Charles Lee)
16 Regular Loyalist 4. Troy Lonely target 2 if red uses recruit (General Lord Cornwallis)
17 Regular Colonist 14. modkiller aka LITT
18 Regular Colonist 1. Columbia
19 Regular Colonist 20. Azkar
20 Regular Colonist 21. c2i
21 Regular Colonist 24. Rylan
22 Regular Colonist 23. Doc
23 Regular Colonist 16. twc
24 Regular Colonist 22. Senka
25 Regular Colonist 8. shad
Code: Select all
Actions:
Night 1:
redwill see slappybrown
PFiDC see shafnutz05
mac5155 protect self
slappybrown kill MWB
doublem no action
zaro no kills yet
Day 1 village tars & feathers slappybrown
Night 2
mac5155 protect redwill
zaro Kill IrishEyes (inert due recruit)
PFiDC see c2i
bhaw kill redwill (inert due protection)
doublem no action
redwill see zaro
kraftster recruit (Badhands)
malka message to army
Day 2 village tars & feathers rylan
Night 3
doublem kill redwill
mac5155 protect self
PFiDC see twc
bhaw kill redwill (inert due recruit)
malka recruit (ulf)
redwill see PFiDC
Zaro Kill IrishEyes
Day 3 Village tars & feathers columbia
Night 4
doublem see shaf
mac protect shaf
zaro kill PFiDC (inert due recruit)
bhaw kill Troy Loney
Kraftster recruit (thehockeyguru)
PFiDC see malka
malka message to army
day 4 Village tars & feathers PFiDC
Night 5
bhaw kill shaf
malka recruit shaf (recruit dead night 4)
zaro kill c2i
mac protect self
doublem no action only has a single protect
ulf no action only has a single day protect
Day 5 Village Tars & feathers Bhaw
Night 6
doublem protect twc
zaro kill thg has kill night 6
malka kill zaro has kill night 6
ulf no action has single day protect
mac protect ps87
Day 6 Village Tars & feathers LITT
Night 7
ulf protect malka has single day protect
malka kill mac has kill
mac protect kraftster has protect, can protect self.
Day 7 Village Tars & Feathers Malkamaniac List Randomizer
ulf used day protect on malka* village list was random.org'd to see who would die:
There were 10 items in your list. Here they are in random order:
Night 8
malka kill kraftster has kill 1. 22. Senka
2. 5. ps87
Day 8 Village Tars & Feathers Malkamaniac 3. 25. BH71
4. 23. Doc
Night 9 5. 15. Kraftster
ulf kill ps87 6. 16. twc
7. 13. doublem
Day 9 Village Tars & Feathers ulf 8. 9. ulf
9. 6. Malka
Night 10 10. 20. Azkar
doublem no action left
Timestamp: 2011-03-02 04:22:33 UTC
Day 10 Village Tars & feathers DocEmrick
Day 11 Village Tars & feathers doublem
Patriots win!