
Despite some over the top behind the scenes action at times, I have to say this is my favorite of all the games I've modded.

But without further adieu, here are your role players:
Farm Hands:
Steve Irwin (seer) played by Malkamaniac
The Great White Alpaca (angel) played by bhawthe wicked child wrote:Welcome to Barnyard Brawl 2: Alpacalypse. You are Steve Irwin (seer).
Your intimate knowledge of wildlife allows you to learn the identities of one player each night. Just don't be sharing what you know prior to the writeup or ye might find the business end of a sting ray.
Once during the game, you may visit the communal dung pile. You may do this at any time prior to the writeup coming message for the current phase, be it day or night. Simply send a PM indicating you want to visit the dung pile and you will learn the outcome of your actions.
Scarecrow (vigilante) played by canaanthe wicked child wrote:Welcome to Barnyard Brawl 2: Alpacalypse. You are The Great White Alpaca (angel).
Your shiny white coat has a glow about it that scares away would be predators. You may protect one person each night, including yourself. You MAY protect the same person on back to back nights.
Once during the game, you may visit the communal dung pile. You may do this at any time prior to the writeup coming message for the current phase, be it day or night. Simply send a PM indicating you want to visit the dung pile and you will learn the outcome of your actions.
Coyotes:the wicked child wrote:Welcome to Barnyard Brawl 2: Alpacalypse. You are the Scarecrow (vigilante).
You might look harmless, but every other night you gain a pitch fork which may be used to maim an unsuspecting victim. Since you only have 2 hands, you may not acquire more than 2 pitchforks at any given time. If you should be attacked while holding a pitchfork, the attacker will also die. You may use as many pitchforks as you have available on any given night.
Once during the game, you may visit the communal dung pile. You may do this at any time prior to the writeup coming message for the current phase, be it day or night. Simply send a PM indicating you want to visit the dung pile and you will learn the outcome of your actions.
Alpha Coyote played by ulf
Rabid Coyote (elite bodyguard) played by Benny Fitzthe wicked child wrote:Welcome to Barnyard Brawl 2: Alpacalypse. You are the Alpha Coyote.
You are mean and hungry. Disguised as an alpaca, you roam the fields each night in search of your next meal.
You have one minion to start: Benny Fitz, the Rabid Coyote (elite bodyguard).
Your bite is said to be worse than your bark. As such, you have the option to recruit twice during the course of the game. if your bite is successful, the target will go feral and join your cause.
Your recruits have a chance of failure. If they should fail, you DO NOT lose the recruit. However, if you die prior to using your recruits, they are lost.
You may not kill and recruit in the same night.
Your goal is to eliminate the diseased alpacas and gain majority over the farm.
Once during the game, you may visit the communal dung pile. You may do this at any time prior to the writeup coming message for the current phase, be it day or night. Simply send a PM indicating you want to visit the dung pile and you will learn the outcome of your actions.
Feral Alpaca (recruit) played by Kraftster and newarenanowthe wicked child wrote:Welcome to Barnyard Brawl 2: Alpacalypse. You are the Rabid Coyote (elite bodyguard).
You may protect one player each night. If that person is attacked, you will die in their stead. However, you will take the attacker with you. You may NOT protect the same player on consecutive nights.
Your teammate is ulf, the Alpha Coyote.
Your goal is to eliminate the diseased alpacas and gain majority over the farm.
Once during the game, you may visit the communal dung pile. You may do this at any time prior to the writeup coming message for the current phase, be it day or night. Simply send a PM indicating you want to visit the dung pile and you will learn the outcome of your actions.
Diseased Alpacas:the wicked child wrote:Just when you are settling in for the night, you see glowing red eyes and a large shadow looming in front of you. Despite your best efforts, the beast tears into you with its razor sharp teeth.
But just when you think it's all over, the attack ends. Once the fear subsides, you feel the anger burning through your veins. You have gone feral and now seek the destruction of the alpacas.
You may communicate with your teammates: ulf (alpha) and Benny Fitz (elite bodyguard).
Sick Little Monkey played by relantel
Diseased Alpaca (recruit) played by mac5155 (Night Kill), sdm5055 (Day Protect) and the errey i breathe (See)the wicked child wrote:Welcome to Barnyard Brawl 2: Alpacalypse. You are the Sick Little Monkey .
You are a sick little monkey who is wandering the farm, infecting alpacas with your diseases. Every odd night, you will randomly infect one alpaca with disease. With this disease comes a one-shot power which may be used at any time, but is lost if the alpaca dies without using their power.
You may not infect more than 3 alpacas at any time. If an odd night passes while you are at your limit (and none are lost that night), you will not recruit that night.
On nights where you do not infect, you are immune to night kills as you will be hanging out in the treetops.
Your goal is to eliminate the coyotes and gain majority over the farm.
Once during the game, you may visit the communal dung pile. You may do this at any time prior to the writeup coming message for the current phase, be it day or night. Simply send a PM indicating you want to visit the dung pile and you will learn the outcome of your actions.
Abilities: (list was run through random.org prior to each infection)the wicked child wrote:You have been infected with Bovine Viral Diarrhea Virus (BVDV). You now serve the Sick Little Monkey (relantel).
Your disease comes with a bonus ability: Night Kill.
You may use this at any time, but if you die prior to using it, it is lost.
Your goal is to eliminate the coyotes and gain majority over the farm.
Night Protect - target is immune to night kill
Day Protect - target cannot be voted out or day killed
Night Kill - may kill one player at night
Day Kill - Must post Day Kill NAN in the thread. Day ends immediately with player sacrificing themselves to take out the named player.
See - may look up the identity of one player at night
Roleblock - may block one player from performing their role @ night
Dirty Bomb - last voters dies if RP; if it is a regular player, they are infected.
Thief - investigate one player at night. If it is a RP, they steal their powers, if applicable.
Regular Alpacas:
Misc roles:the wicked child wrote:Welcome to Barnyard Brawl 2: Alpacalypse. You are a regular alpaca.
Once during the game, you may visit the communal dung pile. You may do this at any time prior to the writeup coming message for the current phase, be it day or night. Simply send a PM indicating you want to visit the dung pile and you will learn the outcome of your actions.
The Ginger Alpaca, played by thehockeyguru.
Gained by using Ginger. Player may veto one shaving during the course of the game. May still be bitten/infected.
The Zombie Alpaca, played by obhave
When the Black Magic Book is used, the last blue player killed will be revived as The Zombie Alpaca. Must feed on brains every other night to survive. Failure to feed results in death.
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The Communal Dung Pile
After finding out the fun alpaca fact that they use a communal dung pile, there was no way this was not getting incorporated.
I wasn't sure how for awhile, but I eventually realized it was a perfect opportunity to introduce packages in a more interactive fashion. The list was compiled and run through random.org prior to the game. Items were then assigned in the order which people visited.
- random.org:
- Overalls
- Walkie-talkie 2
- Moonshine
- Fast watch
- Ginger
- Black Magic Book
- Electric Razor
- Walkie-talkie 1
- Disguise
- Voodoo Doll
- Rogaine
- Ouija Board
- Syringe
- Handcuffs
- Bale of Hay
- Taser
- Stink Bugs
- Steak
- Unopened Box
- Slow Watch
- Helmet
- Pitchfork
- Big Book O' Farm Jokes
- Banjo
- Descriptions
- Electric Razor - shave player of choice
- Taser - target is stunned (may not post, vote or perform role during the following phase)
- Moonshine - see the identity of one player
- Syringe- contains a vaccine that prevents player from being infected (has no effect on RPs)
- Pitchfork - get revenge on last voter or killer
- Overalls - player must quote Old McDonald Had A Farm with every post the following day
- Voodoo Doll - player this is used against requires one less vote to be lynched.
- Black Magic Book - revives last blue player killed as a zombie alpaca. They must feed on brains every other night to survive.
- Bale of Hay - allows player to hide the following night, rendering them immune to night actions
- Unopened Box - random.org of kill, protect, see, block, bomb or nothing
- Rogaine - player survives one death
- Big Book O' Farm Jokes - must tell at least 5 bad farm jokes the next day or their vote will not count. lasts until completed.
- Disguise - switch places with another player for one night (actions against each player will happen to the other)
- Ouija Board - gives them the name of a role player, but not their role
- Handcuffs - kidnap a player for the next phase. If the kidnapper dies, their victim dies as well.
- Steak - blocks coyote actions the following night phase
- Stink Bugs - stench causes everyone to feel nauseous, cancelling the next day phase
- Ginger - activates The Ginger Alpaca. If player is a RP, a random alpaca is chosen. Their only power is that they can veto one vote during the course of the game via PM. Must be received prior to the writeup. Player is still vulnerable to infection.
- Banjo - must post video of dueling banjos with each vote the next day
- Walkie-talkie 1 - may PM recipient of Walkie Talkie 2
- Walkie-talkie 2 - may PM recipient of Walkie Talkie 1
- Helmet - ward off attacks by the zombie alpaca (player is not told what its effect is other than "protection from something")
- Fast watch - Cuts the following phase in half
- Slow Watch - Adds 2 hours to the following deadline
- Leftover items
- Slow Watch
- Helmet
- Pitchfork
- Big Book O' Farm Jokes
- Banjo
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ACTIONS:
Night 1:
bhaw - self
malks - bhaw
ulf - recruit kraftster
relantel - recruit mac (night kill)
benny - ulf
Day 1
kraftster - overalls
canaan - walkie-talkie 2 (use)
bhaw - Moonshine
Night 2
sdm - Fast watch
bhaw - self
canaan - nothing (1 pitchfork)
malks - benny fitz
ulf - recruit nan
mac - nothing
benny - kraftster
Day 2
thg - Ginger
kraftster - overalls (use)
benny - Black Magic Book (use - obhave back to life)
c2i - Electric Razor (use on redwill)
sdm - fast watch (use)
ulf - Walkie-talkie 1 (use)
juice - disguise (use)
malks - Voodoo Doll (use on NAN)
Night 3
bhaw - moonshine (use - Kraftster)
shafnutz - Rogaine (use)
rylan - Ouija Board
zaro - Syringe
nan - Handcuffs (use - malks)
thig - giner (use)
teib - Bale of Hay (use)
slappy - taser
canaan - nothing (1 pitchfork)
bhaw - malk
malks - canaan
ulf - canaan (both die)
mac - kill malks
obhave - MWB
rel - sdm5055 (day protect)
Day 3
Juice - disguise (use - malks)
Night 4
rylan - Ouija Board (use - bhaw)
relantel - Stink Bugs
mac - Steak
bhaw - self
malks - ps87
nan - malks
Day 4
slappy - taser (use - shad)
zaro - syringe (use)
mac - steak (use)
IE - Unopened Box
Night 5
bhaw - protect malks
malks - nan
nan - bhaw (blocked)
rel - errey (See)
obh - relantel
Night 6
bhaw - malk
malks - mac
Night 7
obh - sdm
bhaw - malks
malks - c2i
Night 8
bhaw - malk
malks - teib
Night 9
bhaw - malks
malks - shad
obhave - slappy
I don't think I can even do justice to the insanity that was Night 3. You can see from the actions list that a lot happened... and for each of those things there were PMs... several in some cases. That was the only time I questioned if I made the right decision... but seeing the aftermath, it was worth it.
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This just in: the results came back from the county fair!!!
First in Show: Malkamaniac. Nailed an unreal number of RPs.
Second Place: bhaw. Though he actually only saved Malks once, and was saved by mac's use of the steak, he was the only one to finally put the pieces together re: the zombie.
Honorary Mention: Juice. His timing of the Disguise was absolutely brilliant. (or luck - but he knew how to use it). Without it, Malks dies that night and one of the bad teams probably ends up winning.
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I hope everyone enjoyed this game as much as I did. I got to try out some new stuff, and there was a zombie alpaca that ate brains. I could almost retire happy after that, but I won't.

I was shocked at how long it took people to realize that there was a zombie. bhaw I think gave it some passing mention when the original brain incident occurred, but then it was pretty much ignored until bhaw then went "wait a minute..." after FOUR people had their brains eaten.

I felt bad for NAN in this one... pretty much everything that could go wrong for him did. He saw his entire team vaporize before his eyes, he was cursed by Malkamaniac, he picked the wrong person to try to kidnap, Juice switched with Malks the night he was unprotected and then mac blocked him with the steak when he would have been able to kill bhaw... and then Malks saw him that night and he was toast.
Actually, it's kinda funny.

I'm also curious about the ulf/canaan double kill... since you guys had the walkie talkies, did ulf know canaan was the vig?

Thanks for playing everyone!