Mad Scientist Warz Game Thread
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Re: Mad Scientist Warz Game Thread
I'm getting impatient
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Re: Mad Scientist Warz Game Thread
TheHammer24: Trying to get to 10,000 before they close the door.
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Re: Mad Scientist Warz Game Thread
save goucho
I too shall re-read.
I too shall re-read.
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Re: Mad Scientist Warz Game Thread
What?!?! There's a door?!?!redwill wrote:TheHammer24: Trying to get to 10,000 before they close the door.
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Re: Mad Scientist Warz Game Thread
3 - mac (redwill, hammer, malka)
1 - gaucho (shaf)
1 - hammer (mac)
5 - no vote cast
6 needed.
1 - gaucho (shaf)
1 - hammer (mac)
5 - no vote cast
6 needed.
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Re: Mad Scientist Warz Game Thread
This is actually some decent logic. I agree our focus should be in those three. However, we need to figure that there's some relevance to nights 2 and 5. Either two recruits or the one recruit has some type of killing power maybe?TheHammer24 wrote:There's 10 people left. 4 have been identified as blue at one point (hammer, shaf, redwill, malka (guaranteed)) 2 seem unlikely to be red (Benny and MWB for their votes on Rylan). 3 are unknown (Gauch, Mac, Willie).
It makes no sense to go after the recruit before the 3 unknown. There is a 1/3 chance will get a red. If we go after the recruit there is a 1/5 chance of getting red.
Redwill, did Columbia ever say anything to you about any additional powers he had? It might be beneficial to know what he could do to try to determine what powers they could have.
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Re: Mad Scientist Warz Game Thread
Oh, yeah. It's manned by the clique.TheHammer24 wrote:What?!?! There's a door?!?!redwill wrote:TheHammer24: Trying to get to 10,000 before they close the door.
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Re: Mad Scientist Warz Game Thread
And I use "manned" in the loosest sense.
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Re: Mad Scientist Warz Game Thread
Don't act so surprised.MWB wrote:This is actually some decent logic.TheHammer24 wrote:There's 10 people left. 4 have been identified as blue at one point (hammer, shaf, redwill, malka (guaranteed)) 2 seem unlikely to be red (Benny and MWB for their votes on Rylan). 3 are unknown (Gauch, Mac, Willie).
It makes no sense to go after the recruit before the 3 unknown. There is a 1/3 chance will get a red. If we go after the recruit there is a 1/5 chance of getting red.

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Re: Mad Scientist Warz Game Thread
Meh I was recently told that 10k is no big deal any more. There are nearly fifty people with over 10k.redwill wrote:Oh, yeah. It's manned by the clique.TheHammer24 wrote:What?!?! There's a door?!?!redwill wrote:TheHammer24: Trying to get to 10,000 before they close the door.
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Re: Mad Scientist Warz Game Thread
It's a coinflip between mac or Malka for me. *Flip*
lynch mac
lynch mac
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Re: Mad Scientist Warz Game Thread
None that he told me about. One recruit (creation), one see, kill every other night.MWB wrote:Redwill, did Columbia ever say anything to you about any additional powers he had? It might be beneficial to know what he could do to try to determine what powers they could have.
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Re: Mad Scientist Warz Game Thread
So what exactly happened on Night 2? I just looked it up. There's nothing.
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Re: Mad Scientist Warz Game Thread
Night 2 write up:
The night was a quiet one. Some mischievous boy kept jumping out from behind bushes trying to scare the townspeople, while a seemingly
remote controlled robot was moved around the village.
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Re: Mad Scientist Warz Game Thread
Ok, nothing night two. I forgot it was the robot, who we now know was IE. Makes things a little more clear.
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Re: Mad Scientist Warz Game Thread
4 - mac (redwill, hammer, malka, gaucho)
1 - gaucho (shaf)
1 - hammer (mac)
4 - no vote cast
6 needed.
1 - gaucho (shaf)
1 - hammer (mac)
4 - no vote cast
6 needed.
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Re: Mad Scientist Warz Game Thread
Day two:
night three
After such a quiet night the village was very confused. They didn't know where to turn. Redwill's reappearance still shocked them, but the silence of others seemed more telling. After a full day, thg's silence was the most troubling of all. Five brave villagers took the charge, grabbed their pitchforks and went for thg
night three
Day three:Kraftster ran throughout the town, but no one followed. Most were questioning if Kraftster was going mad himself... As he ran down the country-road he saw a red light pointed straight at him. He stopped in his tracks. The laser was focused right between his eyes.
Night four (although it says Day Four)The village was still extremely confused. Redwill or NAN. The village could not seem to come to a consensus. Seven villagers pressed forward with some tar and feathers and chased after NAN.
Day Four"Finally! Finally, I have made the right chemical," exclaimed the town Scientist . The Scientist left his house in a mad state. "I will get this Mad Scientist. He is giving me a bad name."
The Scientist thought he knew who the Mad one was. He slipped the chemical into the drink of suspect. And he waited. And waited. Yet nothing happened. The villager got up and left without even noticing someone tried to poison him. From outside the window, a little boy watched the Scientist, wondering what was going on...
Canaan walked down what is becoming a very dangerous country-road. He was slightly drunk on some mojitos so he did not notice the man come up behind him. The last thing canaan heard was "MWAHAHAHAHAH."
Only recruit could have occurred on night five:The village was about to come to a consensus of who to lynch. With the size of the mob, Doc did not have a chance to escape. The villagers converged on top of Doc, he did not stand a chance.
DocEmrick was...
A villager lay motionless on the side of a lonely country road. No one came back this way so no one would have noticed him on the side of the road, nor would they have noticed that his brain was missing...
MWHAHAHAHAHA
"Everything is finally complete," exclaimed the Mad Scientist.
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Re: Mad Scientist Warz Game Thread
whoops.TheHammer24 wrote:Night four (although it says Day Four)
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Re: Mad Scientist Warz Game Thread
Lynch obhave. Color.obhave wrote:whoops.TheHammer24 wrote:Night four (although it says Day Four)
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Re: Mad Scientist Warz Game Thread
Why no kill night 2?
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Re: Mad Scientist Warz Game Thread
You probably don't want to mess with the modTheHammer24 wrote:Lynch obhave. Color.obhave wrote:whoops.TheHammer24 wrote:Night four (although it says Day Four)

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Re: Mad Scientist Warz Game Thread
hey, cut yourself some slack. You've had to deal with an awol co-mod.obhave wrote:whoops.TheHammer24 wrote:Night four (although it says Day Four)

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Re: Mad Scientist Warz Game Thread

obhave wrote:You probably don't want to mess with the modTheHammer24 wrote:Lynch obhave. Color.obhave wrote:whoops.TheHammer24 wrote:Night four (although it says Day Four)
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Re: Mad Scientist Warz Game Thread
Well on Night five it says "it was complete." Maybe the Reds got to choose to recruit someone but it was a three day process. To do so, also required them to forgo one night of a kill. This was our logic in thinking Malk was recruited. if this is true, when we look at the recruit we'll want to see who the Reds would choose on night 2, but who changed in night five. The latter will be tough because night five is when TEIB started cleaning house.MWB wrote:Why no kill night 2?
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Re: Mad Scientist Warz Game Thread
Not meant that wayTheHammer24 wrote:Don't act so surprised. :lol:MWB wrote:This is actually some decent logic.TheHammer24 wrote:There's 10 people left. 4 have been identified as blue at one point (hammer, shaf, redwill, malka (guaranteed)) 2 seem unlikely to be red (Benny and MWB for their votes on Rylan). 3 are unknown (Gauch, Mac, Willie).
It makes no sense to go after the recruit before the 3 unknown. There is a 1/3 chance will get a red. If we go after the recruit there is a 1/5 chance of getting red.