** Ferguson Warz Game Thread **

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MalkinIsMyHomeboy
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Re: ** Ferguson Warz Game Thread **

Post by MalkinIsMyHomeboy »

MRandall25 wrote:
count2infinity wrote:Randall.... was the woe is me, everyone hates me that's why they vote me out thing just an act? Please tell me it was just an act.
95% an act.

Other 5%, I think you guys know what pushes my buttons in these games, and you guys know how to push them.
it better be an act because everyone legitimately does hate me.

no one is allowed to steal that from me, aint no one!
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Re: ** Ferguson Warz Game Thread **

Post by dodint »

A method actor, I presume. The Daniel Day-Lewis of Warz.
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Re: ** Ferguson Warz Game Thread **

Post by MalkinIsMyHomeboy »

Image
DocEmrick
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Re: ** Ferguson Warz Game Thread **

Post by DocEmrick »

Damn
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Re: ** Ferguson Warz Game Thread **

Post by redwill »

DocEmrick wrote:Damn
Gotta be tough playing a KKK member. Not as bad as BigMcK being Hitler a while back, but tough.
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Re: ** Ferguson Warz Game Thread **

Post by BigMcK »

To be honest, I didn't get to follow along on this game as much as I would have liked. Touchy subject, solid group playing and first time out for a new Mod.

Willie Kool, thanks for the invite. Great job keeping the game on-track through all of the turns.
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Re: ** Ferguson Warz Game Thread **

Post by columbia »

Fun game, but the drama routine is getting old.

How about a new schtick?
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Re: ** Ferguson Warz Game Thread **

Post by Willie Kool »

dodint wrote:Had we done anything but try and recruit redwill that night it would've ended differently. The first 3/4ths of the game was played so well, but was undone because the village greens all had to out themselves which is okay I guess but makes it virtually impossible for the reds to do anything at that point. Might've been easier if we had gotten a green RP early instead of all the citizens.
Killing all the citizens off definitely killed your chances. At one point I thought the rioters were going to sweep. You guys were all way under the radar, but once everyone was out, you were more or less exposed. I could only see one or two paths to a win for the reds at that point, and trying to recruit the sniper sure wasn't one of them.
be careful with your recruit. If you try to recruit a certain member of the Police, you will likely be arrested.
I actually adjusted the % chance to see if redwill would arrest Gaucho during the recruit attempt down from 80% (1-16 on 1d20) to 50% (1-10). I rolled a 14. :pop:
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Re: ** Ferguson Warz Game Thread **

Post by Willie Kool »

Gaucho wrote:Oh, so redwill was able to use a saved bullet in Night 5? Dammit.
No. He got one on odd nights, and saved his first two to use the following (even) nights.
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Re: ** Ferguson Warz Game Thread **

Post by Willie Kool »

redwill wrote:
Willie Kool wrote:If there had been one more citizen killed by the sniper, or if SDD had seen Doc and accepted his help, the citizens would have become realigned with the rioters, and the police would have been the bad guys.
Wow, great idea. Just great.

But, man, if I would have known that I surely would have played more conservatively and probably not shot dodint.
Be careful who you shoot, as the citizens won't be happy if you start shooting them.
was all the warning I could give you without revealing my plan.

redwill wrote:So there was nothing going on between CBear and Crankshaft? CBear dropped what I thought was a hint that they were some sort of masons.

That's honestly the only reason I shot Crankshaft, just to see. Otherwise I would have held the Night 7 bullet to see what fell out the next day.
Since they both got the same 'mad about shaf' PM, they knew from each others reaction in the game that they both had to be blue.
Last edited by Willie Kool on Thu Dec 11, 2014 7:12 pm, edited 1 time in total.
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Re: ** Ferguson Warz Game Thread **

Post by DocEmrick »

Great game WK, loved the independents! Good premise, and liked the vig actions. Good stuff man, thanks for modding!

Glad you ended up making me white instead of green :pop:
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Re: ** Ferguson Warz Game Thread **

Post by Willie Kool »

Gaucho wrote:Technically, Crankshaft should've been modkilled. :pop:
Probably, but it was kind of my fault for not giving them a reminder not to share anything from that PM. In fact I was very ambiguous when they PM'd me back wanting to know what the PM meant. After it all came out, Crank and CBear both PM'd me, asking if they'd gone too far and if I should modkill them.
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Re: ** Ferguson Warz Game Thread **

Post by Sam's Drunk Dog »

The night I investigated Gaucho, I was between him and dodint. I wasn't able to talk with redwill at that pointt and got lucky with choosing Gaucho.
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Re: ** Ferguson Warz Game Thread **

Post by Willie Kool »

BigMcK wrote:Touchy subject
I did want to make a little bit of a social statement with the game, thus the twist of the citizens turning on the police if they killed 2 or more citizens or if they joined forces with the KKK. The idea was that the perception of who's 'good' or 'bad' can change, and depends very much on the circumstances you find yourself in.
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Re: ** Ferguson Warz Game Thread **

Post by columbia »

Willie Kool wrote:The idea was that the perception of who's 'good' or 'bad' can change, and depends very much on the circumstances you find yourself in.
So you're saying that life is more complex and nuanced than it first might appear? :slug:
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Re: ** Ferguson Warz Game Thread **

Post by Willie Kool »

columbia wrote:Fun game, but the drama routine is getting old.

How about a new schtick?
Give a guy a break, it was my first game. You expected a complete reinvention of warz? :pop:

But yeah, a different genre might be interesting. Maybe a romance with PFIDC and dodint as RP's?

Oh wait, we already have that.
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Re: ** Ferguson Warz Game Thread **

Post by Gaucho »

Willie Kool wrote:
Gaucho wrote:Technically, Crankshaft should've been modkilled. :pop:
Probably, but it was kind of my fault for not giving them a reminder not to share anything from that PM. In fact I was very ambiguous when they PM'd me back wanting to know what the PM meant. After it all came out, Crank and CBear both PM'd me, asking if they'd gone too far and if I should modkill them.
Just kidding, of course. I have no problem with what they did.
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Re: ** Ferguson Warz Game Thread **

Post by columbia »

lol
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Re: ** Ferguson Warz Game Thread **

Post by Gaucho »

Sam's Drunk Dog wrote:The night I investigated Gaucho, I was between him and dodint. I wasn't able to talk with redwill at that pointt and got lucky with choosing Gaucho.
Ironically, you were the first guy I suggested to kill. 8-)

Well, to be more precise I said "how about SDD, teib or xy" or something like that, so nothing more than dropping some names.
Last edited by Gaucho on Thu Dec 11, 2014 7:51 pm, edited 1 time in total.
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Re: ** Ferguson Warz Game Thread **

Post by Willie Kool »

DocEmrick wrote:Great game WK, loved the independents! Good premise, and liked the vig actions. Good stuff man, thanks for modding!

Glad you ended up making me white instead of green :pop:
Thanks Doc. The KKK just had to be white. You still won. :wink:

I was hoping SDD would see you. You would have offered your roleblocking help to the police. If he accepted AND redwill killed at least one citizen, you would have become a baddie - along with the police.
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Re: ** Ferguson Warz Game Thread **

Post by MWB »

Sam's Drunk Dog wrote:The night I investigated Gaucho, I was between him and dodint. I wasn't able to talk with redwill at that pointt and got lucky with choosing Gaucho.
I thought you'd go for Dodint. We also thought redwill wouldn't be able to shoot.
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Re: ** Ferguson Warz Game Thread **

Post by Willie Kool »

MWB wrote:
Sam's Drunk Dog wrote:The night I investigated Gaucho, I was between him and dodint. I wasn't able to talk with redwill at that point and got lucky with choosing Gaucho.
I thought you'd go for Dodint. We also thought redwill wouldn't be able to shoot.
Me too. Great call, SDD. I knew the game was over as soon as I got the PM. At that point I considered having MWB steal MRandall's tear gas (mostly because I was kinda pissed off he didn't use it), but didn't think one day save would change the outcome.
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Re: ** Ferguson Warz Game Thread **

Post by MWB »

Yeah, we were screwed. We knew that as soon as sdd and redwill came out.
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Re: ** Ferguson Warz Game Thread **

Post by columbia »

So what was up my PMs? A weird mason thing?
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Re: ** Ferguson Warz Game Thread **

Post by Sam's Drunk Dog »

If I knew Doc was with the KKK, I wouldn't have joined with him.