I don't think any moderators here would bother to jump into someones PM box. That said, anyone with access to the database itself would be able to extract them the hard way if they had the time and motivation.
I don't think any moderators here would bother to jump into someones PM box. That said, anyone with access to the database itself would be able to extract them the hard way if they had the time and motivation.
I'm sure RJ can see anything he wants on here, but he's an ethical gorilla.
If I did have access to others' private messages, I'd never even consider using it, especially in a warz game. Obviously, you don't know me well enough to take my word for it, but peoples' right to privacy, as well as people respecting each others' right to it, is hugely important to me.
Oh, I take your word for it. Anyone that cares enough to play something like Warz with any kind of enthusiasm wouldn't go outside the lines to play, I assume.
Just the IT nerd part of me knows all of this is just one big database on an SQL server somewhere. There is a forum I've belong to since 1998 and we've physically moved the db a few times.
Were you aware of my anti-fantasy ramblings elsewhere on this board before we started this game? I know PFiDC was.
I meant it when I said I thought you made up the backstory and all the characters. It took me about a day to figure out that there was source material.
I saw ECU's drama program put on a Hobbit play once. That's it.
Only from the standpoint of enjoying watching me flounder. If you saw my discussion with PFiDC from two weeks or so ago, and then saw me wander into your game thread, I could see how you'd find it amusing. I would also understand if neither event were on your radar, I'm not a complete narcissist.
Anti-fantasy isn't really what I meant to say. It's not like I burn Tolkien books to keep warm in the winter. I'm just almost completely ignorant of it.
I've always said, the quality of a game can be measured by the amount of post-game banter that goes on afterwards. Beautifully crafted Redwill.
Well, I wouldn't go that far, but thank you very much.
All those angels + MRandall's one-time save made the casualty rate remarkably low. The village did a good job getting canaan, mac, and ulf pretty quickly.
Would have been a drastically different game if the baddies had captured a key player or two.